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Spiritual Weapon: Maul: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Spiritual Weapon: Maul | | name = Spiritual Weapon: Maul | ||
Line 7: | Line 5: | ||
| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| | | variant of = Spiritual Weapon | ||
| summary = This spell is a variant of the Level 2 Evocation Spell, [[Spiritual Weapon]]. It allows spellcasters to summon a floating Maul that can attack enemies. | | summary = This spell is a variant of the Level 2 Evocation Spell, [[Spiritual Weapon]]. It allows spellcasters to summon a floating Maul that can attack enemies. | ||
| description = | | description = Create a floating, spectral {{CharLink|Spiritual Weapon (maul)|Maul}}. | ||
| extra description = It can use: | |||
* {{SAI|Maul Blow|w=40}}: Smash into a target with your might head. | |||
* {{SAI|Concussive Smash|w=40}}: Hit an enemy with all your might to deal damage and possibly {{Cond|Dazed|Daze}} them. | |||
* {{SAI|Fly (class action)|Fly|w=40}}: Fly to a target position. | |||
| cost = bonus, spell2 | | cost = bonus, spell2 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = 1d8 + 1 | ||
| damage modifier = | | damage modifier = Spellcasting | ||
| damage type = | | damage type = Force | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
Line 37: | Line 33: | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = Dazed | ||
| condition duration = | | condition duration = 2 | ||
| condition save = | | condition save = CON | ||
| condition dc = 12 | |||
| area = | | area = | ||
| area category = | | area category = |
Latest revision as of 10:04, 10 September 2024
Spiritual Weapon: Maul is a level 2 evocation spell. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. It allows spellcasters to summon a floating Maul that can attack enemies.
Description
Create a floating, spectral Maul.
It can use:
- : Smash into a target with your might head.
- them. : Hit an enemy with all your might to deal damage and possibly
- : Fly to a target position.
Properties
- Cost
- Bonus action + Level 2 Spell Slot
- Damage
- 1d8 + 1 (2~9) + Spellcasting modifier Force
- Details
- Range: 18 m / 60 ft
At higher levels
Upcast: For every 2 Spell Slot Levels higher than the original, the weapon gains 8hit points and deals an additional 1d8Force damage.Condition: Dazed
Duration: 2 turns
DC 12 Constitution saving throw
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
How to learn
This spell is a variation of: