Template:Action page: Difference between revisions
(Added "common" field (yes/no) to suppress "How to learn" for basic abilities like Jump.) |
(Automatically replaced "Damage" with "Healing" for abilities that do healing instead of damage) |
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(44 intermediate revisions by 5 users not shown) | |||
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<includeonly>{{PageSeo | <includeonly>{{#lvardef: filename | {{#replace:{{#replace:{{#replace:{{#replace:{{#titleparts: {{PAGENAME}} }}|:|}}|/|<nowiki/> <nowiki/>}}|(|<nowiki/> <nowiki/>}}|)|<nowiki/> <nowiki/>}}}}{{#lvardef: icon | {{#if: {{{icon|}}} | {{{icon}}} | {{#lvar: filename}} Unfaded Icon.webp }} }}{{#lvardef: controllericon | {{#if: {{{controller icon|}}} | {{{controller icon}}} | {{#lvar: filename}} Icon.webp }} }}{{#switch: {{{this is an example}}} | ||
| yes = | |||
| #default = {{PageSeo | |||
| description = {{{plain summary|{{{summary}}}}}} | | description = {{{plain summary|{{{summary}}}}}} | ||
| image = {{# | | image = {{#lvar: controllericon}} | ||
}} | }} }} | ||
__NOTOC__ | __NOTOC__ | ||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | <div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">{{#if: {{{image|}}} | [[File:{{{image}}}|frameless|right]] | {{#if: {{{controller icon|}}} | [[File:{{{controller icon}}}|frameless|right]] }}}} | ||
{{{summary}}} | {{{summary}}} | ||
<h2> Description </h2> | <h2> Description </h2> | ||
{{{description}}} | {{{description}}} {{#if: {{{extra description|}}} | {{blank}} | ||
{{# | |||
{{{extra description}}} | |||
}}{{#if: {{{warning|}}} | | |||
<p>{{Colour|white|{{{warning}}}}}</p> | |||
}} | |||
{{#lvardef: hasprop | {{#if: {{{damage|}}}{{{cost|}}}{{{hit cost|}}}{{{concentration|}}}{{{recharge|}}}{{{duration|}}}{{{distance|}}}{{{aoe|}}}{{{range|}}}{{{range m|}}}{{{area|}}}{{{attack roll|}}}{{{save|}}}{{{additional|}}}|1|0}} }} | |||
{{#ifexpr: {{#lvar: hasprop}} > 0| == Properties == | {{#ifexpr: {{#lvar: hasprop}} > 0| == Properties == | ||
<dl class="bg3wiki-property-list"> | <dl class="bg3wiki-property-list"> | ||
{{#if: {{{cost|}}} | | {{#if: {{{cost|}}} | | ||
<dt> Cost: </dt> | <dt> Cost: </dt> | ||
<dd> {{InfoBlob|{{ | <dd> {{InfoBlob|{{ResourceList|{{{cost}}}}}}} </dd> | ||
}} {{#if: {{{hit cost|}}} | | }} {{#if: {{{hit cost|}}} | | ||
<dt> Cost on hit: </dt> | <dt> Cost on hit: </dt> | ||
<dd> {{InfoBlob|{{ | <dd> {{InfoBlob|{{ResourceList|{{{hit cost}}}}}}} </dd> | ||
}} {{#if: {{{damage type|}}} | | |||
<dt>{{#ifeq: {{{damage type|}}} | Healing | Healing | Damage }}:</dt> | |||
<dd> {{DamageInfo | |||
| {{{damage}}} | |||
| {{{damage type}}} | |||
| modifier = {{{damage modifier|}}} | |||
| save = {{{damage save|}}} | |||
| save effect = {{{damage save effect|}}} | |||
| save dc = {{{damage save dc|}}} | |||
| con = {{{damage con|}}} | |||
| per = {{{damage per|}}} | |||
}}</dd> | |||
| {{#if: {{{damage|}}} | {{Main namespace only|[[Category:Pages using deprecated parameters]]}} | |||
<dt> Damage: </dt> | <dt> Damage: </dt> | ||
<dd> {{DamageBlob|{{{damage|}}}}} </dd> | <dd> {{DamageBlob|{{{damage|}}}}} </dd> | ||
}} {{#if: {{{damage2|}}} | | }} {{#if: {{{damage2|}}} | {{Main namespace only|[[Category:Pages using deprecated parameters]]}} | ||
<dd> + {{DamageBlob|{{{damage2|}}}}} </dd> | <dd> + {{DamageBlob|{{{damage2|}}}}} </dd> | ||
}} {{#if: {{{damage3|}}} | | }} {{#if: {{{damage3|}}} | {{Main namespace only|[[Category:Pages using deprecated parameters]]}} | ||
<dd> + {{DamageBlob|{{{damage3|}}}}} </dd> | <dd> + {{DamageBlob|{{{damage3|}}}}} </dd> | ||
}} {{#if: {{{damage4|}}} | | }} {{#if: {{{damage4|}}} | {{Main namespace only|[[Category:Pages using deprecated parameters]]}} | ||
<dd> + {{DamageBlob|{{{damage4|}}}}} </dd> | <dd> + {{DamageBlob|{{{damage4|}}}}} </dd> | ||
}} }} {{#if: {{{extra damage|}}} | | |||
<dd> + {{DamageInfo | |||
| {{{extra damage}}} | |||
| {{{extra damage type|}}} | |||
| modifier = {{{extra damage modifier|}}} | |||
| save = {{{extra damage save|}}} | |||
| save effect = {{{extra damage save effect|}}} | |||
| save dc = {{{extra damage save dc|}}} | |||
| con = {{{extra damage con|}}} | |||
| per = {{{extra damage per|}}} | |||
}}</dd> | |||
}} {{#if: {{{extra damage 2|}}} | | |||
<dd> + {{DamageInfo | |||
| {{{extra damage 2}}} | |||
| {{{extra damage type 2|}}} | |||
| modifier = {{{extra damage modifier 2|}}} | |||
| save = {{{extra damage save 2|}}} | |||
| save effect = {{{extra damage save effect 2|}}} | |||
| save dc = {{{extra damage save dc 2|}}} | |||
| con = {{{extra damage con 2|}}} | |||
| per = {{{extra damage per 2|}}} | |||
}}</dd> | |||
}} {{#if: {{{extra damage 3|}}} | | |||
<dd> + {{DamageInfo | |||
| {{{extra damage 3}}} | |||
| {{{extra damage type 3|}}} | |||
| modifier = {{{extra damage modifier 3|}}} | |||
| save = {{{extra damage save 3|}}} | |||
| save effect = {{{extra damage save effect 3|}}} | |||
| save dc = {{{extra damage save dc 3|}}} | |||
| con = {{{extra damage con 3|}}} | |||
| per = {{{extra damage per 3|}}} | |||
}}</dd> | |||
}} {{#if: {{{extra damage 4|}}} | | |||
<dd> + {{DamageInfo | |||
| {{{extra damage 4}}} | |||
| {{{extra damage type 4|}}} | |||
| modifier = {{{extra damage modifier 4|}}} | |||
| save = {{{extra damage save 4|}}} | |||
| save effect = {{{extra damage save effect 4|}}} | |||
| save dc = {{{extra damage save dc 4|}}} | |||
| con = {{{extra damage con 4|}}} | |||
| per = {{{extra damage per 4|}}} | |||
}}</dd> | |||
}} {{#if: {{{extra damage 5|}}} | | |||
<dd> + {{DamageInfo | |||
| {{{extra damage 5}}} | |||
| {{{extra damage type 5|}}} | |||
| modifier = {{{extra damage modifier 5|}}} | |||
| save = {{{extra damage save 5|}}} | |||
| save effect = {{{extra damage save effect 5|}}} | |||
| save dc = {{{extra damage save dc 5|}}} | |||
| con = {{{extra damage con 5|}}} | |||
| per = {{{extra damage per 5|}}} | |||
}}</dd> | |||
}} {{#if: {{{extra damage 6|}}} | | |||
<dd> + {{DamageInfo | |||
| {{{extra damage 6}}} | |||
| {{{extra damage type 6|}}} | |||
| modifier = {{{extra damage modifier 6|}}} | |||
| save = {{{extra damage save 6|}}} | |||
| save effect = {{{extra damage save effect 6|}}} | |||
| save dc = {{{extra damage save dc 6|}}} | |||
| con = {{{extra damage con 6|}}} | |||
| per = {{{extra damage per 6|}}} | |||
}}</dd> | |||
}} {{#if: {{{attack roll|}}} {{{ritual|}}} {{{range|}}} {{{range m|}}} {{{range ft|}}} {{{aoe|}}} {{{concentration|}}} {{{area|}}} {{{recharge|}}} {{{duration|}}} {{{save|}}} {{{additional|}}} | | }} {{#if: {{{attack roll|}}} {{{ritual|}}} {{{range|}}} {{{range m|}}} {{{range ft|}}} {{{aoe|}}} {{{concentration|}}} {{{area|}}} {{{recharge|}}} {{{duration|}}} {{{save|}}} {{{additional|}}} | | ||
<dt> Details: </dt><!-- If you add any further detail fields below, make sure to extend the list above as well. --> | <dt> Details: </dt><!-- If you add any further detail fields below, make sure to extend the list above as well. --> | ||
{{#if: {{{attack roll|}}} | | {{#if: {{{attack roll|}}} | | ||
<dd> {{Attack Roll}} </dd> | <dd> {{Attack Roll|{{{attack roll|}}}}} {{#if: {{{on miss|}}} | (On Miss: {{{on miss}}}) }}</dd> | ||
}}{{#if: {{{range m|}}} {{{range ft|}}} | }}{{#if: {{{range m|}}} {{{range ft|}}} | ||
| {{#if: {{{range m|}}} | | | {{#if: {{{range m|}}} | | ||
{{#if: {{{range ft|}}} | <dd> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} </dd> | {{#if: {{{range ft|}}} | <dd> {{Range | {{{range|}}} | m = {{{range m}}} | ft = {{{range ft}}} }} </dd> | ||
| <dd> {{Range | m = {{{range m}}} | ft = | | <dd> {{Range | {{{range|}}} | m = {{{range m}}} | ft = {{{range ft}}} }} </dd> | ||
}} | }} | ||
| <dd> {{Range | m = {{#expr:{{{range ft}}} / 3.280839895 round 0}} | ft = {{{range ft}}}}} </dd> | | <dd> {{Range | {{{range|}}} | m = {{#expr:{{{range ft}}} / 3.280839895 round 0}} | ft = {{{range ft}}}}} </dd> | ||
}} | }} | ||
| {{#if: {{{range|}}} | | {{#if: {{{range|}}} | ||
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}}{{#if: {{{concentration|}}} | | }}{{#if: {{{concentration|}}} | | ||
<dd> {{Concentration}} </dd> | <dd> {{Concentration}} </dd> | ||
}} | }}{{#if: {{{recharge|}}} | | ||
}} | <dd> {{Recharge|{{{recharge}}}}} </dd> | | ||
}}{{#if: {{{duration|}}} | | |||
<dd>{{#ifeq:{{lc:{{{duration|}}}}} | LR |{{Duration|Until Long Rest}} | |||
|{{#ifeq: {{{duration|}}} | Perm |{{Duration|Permanent}} | |||
|{{Duration|{{{duration}}}}} | |||
}}}}</dd> | |||
}}{{#if: {{{save|}}} | | |||
<dd> {{Save | {{{save}}} | dc = {{{save dc|}}} }} {{#if: {{{on save|}}} | (On Save: {{{on save}}}) }}</dd> | |||
}} | |||
}} | |||
}} | |||
}}<!-- end details --> | }}<!-- end details --> | ||
</dl>}}<!-- end properties section --> | </dl>}}<!-- end properties section --> | ||
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{{{additional}}}| {{blank}} | {{{additional}}}| {{blank}} | ||
}} | }} | ||
{{#if: {{{ | {{#if: {{{higher levels|}}} | {{blank}} | ||
== At Higher Levels == | |||
{{#if: {{{variants|}}} | | {{{higher levels}}} | ||
}} | |||
</div> {{#if: {{{variants|}}} | {{blank}} | |||
== Variants == | == Variants == | ||
Line 92: | Line 165: | ||
</div> | </div> | ||
}} | }}{{#if: {{{condition|}}} | {{blank}} | ||
{{#if: {{{condition|}}} | | |||
== Condition: {{{condition}}} == | == Condition: {{{condition}}} == | ||
Line 103: | Line 175: | ||
| duration = {{{condition duration|}}} | | duration = {{{condition duration|}}} | ||
}} | }} | ||
{{main namespace only|{{Inflicts|{{{condition}}}|sai}}}} | {{main namespace only|{{Inflicts|{{{condition}}}|sai|type=spell|save={{{condition save|}}}|dc={{{condition dc|}}}|duration={{{condition duration|}}}}}}} | ||
</div> | </div> | ||
{{#if: {{{condition2|}}} | | }}{{#if: {{{condition2|}}} | {{blank}} | ||
== Condition: {{{condition2}}} == | == Condition: {{{condition2}}} == | ||
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| duration = {{{condition2 duration|}}} | | duration = {{{condition2 duration|}}} | ||
}} | }} | ||
{{main namespace only|{{Inflicts|{{{condition2}}}|sai}}}} | {{main namespace only|{{Inflicts|{{{condition2}}}|sai|type=spell|save={{{condition2 save|}}}|dc={{{condition2 dc|}}}|duration={{{condition2 duration|}}}}}}} | ||
</div> | </div> | ||
}}{{#if: {{{condition3|}}} | {{blank}} | |||
== Condition: {{{condition3}}} == | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | <div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | ||
{{Condition | {{{condition3}}} | |||
| | | save = {{{condition3 save|}}} | ||
| | | dc = {{{condition3 dc|}}} | ||
| | | duration = {{{condition3 duration|}}} | ||
}} | }} | ||
{{main namespace only|{{Inflicts|{{{condition3}}}|sai|type=spell|save={{{condition3 save|}}}|dc={{{condition3 dc|}}}|duration={{{condition3 duration|}}}}}}} | |||
</div>}}{{#if: {{{condition4|}}} | {{blank}} | |||
== Condition: {{{condition4}}} == | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{ | {{Condition | {{{condition4}}} | ||
| {{{ | | save = {{{condition4 save|}}} | ||
| {{{ | | dc = {{{condition4 dc|}}} | ||
| | | duration = {{{condition4 duration|}}} | ||
| | |||
}} | }} | ||
}} < | {{main namespace only|{{Inflicts|{{{condition4}}}|sai|type=spell|save={{{condition4 save|}}}|dc={{{condition4 dc|}}}|duration={{{condition4 duration|}}}}}}} | ||
</div> | |||
}}{{#if: {{{condition5|}}} | {{blank}} | |||
== Condition: {{{condition5}}} == | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{ | {{Condition | {{{condition5}}} | ||
| {{{ | | save = {{{condition5 save|}}} | ||
| {{{ | | dc = {{{condition5 dc|}}} | ||
| | | duration = {{{condition5 duration|}}} | ||
| | |||
}} | }} | ||
}} < | {{main namespace only|{{Inflicts|{{{condition5}}}|sai|type=spell|save={{{condition5 save|}}}|dc={{{condition5 dc|}}}|duration={{{condition5 duration|}}}}}}} | ||
</div> | |||
}}{{#if: {{{area|}}} | {{blank}} | |||
<h2> Area: {{{area}}} </h2> | |||
{{ | <div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | ||
{{Area full|{{{area}}}|duration={{{area duration|}}}|shape={{{area shape|}}}|range m={{{area range m|}}}|range ft={{{area range ft|}}}}} | |||
</div> | </div> | ||
}}<!-- / area -->{{#ifeq: {{{common|}}}|yes||<h2> How to learn </h2> | }}<!-- / area -->{{#ifeq: {{{common|}}}|yes||<h2> How to learn </h2> | ||
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{{#loop: level | 1 | 20 | | {{#loop: level | 1 | 20 | | ||
{{#if: {{{ class learns at level {{#var:level}} |}}} | {{#lvardef:hasclasslearn|1}}{{blank}} | {{#if: {{{ class learns at level {{#var:level}} |}}} | {{#lvardef:hasclasslearn|1}}{{blank}} | ||
* Class level {{#var:level}}: {{#invoke: ParseList | main | {{{ class learns at level {{#var:level}} }}} | | * Class level {{#var:level}}: {{#invoke: ParseList | main | {{{ class learns at level {{#var:level}} }}} | makeLinks = yes }} | ||
}} | }} | ||
}} | }} | ||
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{{#loop: level | 1 | 20 | | {{#loop: level | 1 | 20 | | ||
{{#if: {{{ race learns at level {{#var:level}} |}}} | {{#lvardef:hasracelearn|1}}{{blank}} | {{#if: {{{ race learns at level {{#var:level}} |}}} | {{#lvardef:hasracelearn|1}}{{blank}} | ||
* Character level {{#var:level}}: {{#invoke: ParseList | main | {{{ race learns at level {{#var:level}} }}} | | * Character level {{#var:level}}: {{#invoke: ParseList | main | {{{ race learns at level {{#var:level}} }}} | makeLinks = yes }} | ||
}} | }} | ||
}} | }} | ||
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{{#lvar:races-learn-list}} | {{#lvar:races-learn-list}} | ||
(Character level is the sum of all class levels for a multi-classed character.) | ([[Character level]] is the sum of all class levels for a multi-classed character.) | ||
}}{{#if: {{{granted by feats|}}} | {{blank}} | }}{{#if: {{{granted by feats|}}} | {{blank}} | ||
Line 192: | Line 261: | ||
Granted by items: | Granted by items: | ||
{{#invoke: ParseList | main | {{{granted by items}}} | useTemplate = | {{#invoke: ParseList | main | {{{granted by items}}} | type = htmlList | useTemplate = GrantedByItems/Format }} | ||
}}{{#if: {{{granted by spells|}}} | {{blank}} | }}{{#if: {{{granted by spells|}}} | {{blank}} | ||
Line 201: | Line 270: | ||
Used by creatures: | Used by creatures: | ||
{{#invoke: ParseList | main | {{{used by creatures}}} | makeLinks = yes }} | {{#invoke: ParseList | main | {{{used by creatures}}} | makeLinks = yes }} | ||
}}{{#if: {{{variant of|}}} | {{blank}} | |||
This action is a variation of:<br> | |||
{{SAI|{{{variant of}}}|w=40}} | |||
}}{{#if:{{{other ways to learn|}}} | {{blank}} | }}{{#if:{{{other ways to learn|}}} | {{blank}} | ||
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{{{other ways to learn}}} }} | {{{other ways to learn}}} }} | ||
}}<div class="bg3wiki-tooltip-box"> | }}<div class="bg3wiki-tooltip-box"> | ||
{{#lvar: how-to-learn-content | ''(Information not yet added.)'' }}}} | {{#lvar: how-to-learn-content | ''(Information not yet added.)'' }} | ||
</div>{{clear}} | |||
}}{{#if: {{{notes|}}} | | |||
<h2> Notes </h2> | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip"> | |||
{{{notes}}} | |||
</div> | |||
}}{{#if: {{{bugs|}}} | | |||
<h2> Bugs </h2> | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip"> | |||
{{{bugs}}} | |||
{{Main namespace only|[[Category:Bugs]]}} | |||
</div> | </div> | ||
}}{{#if: {{{video|}}} | | |||
<h2> Visuals </h2> | <h2> Visuals </h2> | ||
[[File:{{{video}}}]] | [[File:{{{video}}}]] | ||
}}{{#if: {{{area category|}}}{{{area turn start damage|}}}{{{area turn end damage|}}}{{{area condition|}}}{{{area condition 2|}}}{{{area condition 3|}}}{{{area condition 4|}}} | {{Main namespace only|[[Category:Pages using deprecated parameters]]}} }}{{#switch: {{{this is an example}}} | |||
| yes = | |||
| #default = {{Main namespace only|{{#ifeq: {{#lvar: hasclasslearn}} | 1 | [[Category:Class features]]}}{{#ifeq: {{#lvar: hasracelearn}} | 1 | [[Category:Racial features]]}}{{#if: {{{cost|}}} | | [[Category:Free actions]]}}{{#ifeq: {{{common|}}}|yes|[[Category:Common actions]]}}[[Category:Class actions]]{{#if: {{{cost amount|}}}{{{cost2|}}}{{{cost2 amount|}}}{{{cost3|}}}{{{cost3 amount|}}}{{{hit cost amount|}}}{{{hit cost2|}}}{{{hit cost2 amount|}}}{{{higherlevels|}}} | [[Category:Pages using deprecated parameters]]}}{{#cargo_store: | |||
_table = spells | |||
| name = {{{name|{{#titleparts: {{PAGENAME}} }} }}} | |||
| image = {{{image|}}} | |||
| controller_icon = {{#lvar:controllericon}} | |||
| icon = {{#lvar:icon}} | |||
| is_spell = no | |||
| is_weapon_action = no | |||
| aoe = {{{aoe|}}} | |||
| aoe_size = {{#if:{{{aoe|}}}|{{{aoe m|}}}/{{{aoe ft|}}} }} | |||
| is_npc = {{#if:{{{npc only|}}}|yes}} | |||
| can_upcast = {{#if:{{{higher levels|}}}|yes}} | |||
| has_attack_roll = {{#if:{{{attack roll|}}}|yes}} | |||
| description = {{{description|}}} | |||
| extra_description = {{{extra description|}}} | |||
| action_type = {{#if:{{#pos:{{{cost|}}}|reaction}}|reaction|{{#if:{{#pos:{{{cost|}}}|bonus}}|bonus|{{#if:{{#pos:{{{cost|}}}|action}}|action|{{#if:{{#pos:{{{cost|}}}|movement}}|movement|}}}}}}}} | |||
| spell_range = {{#if:{{{range m|}}}{{{range ft|}}}|{{{range m|}}}/{{{range ft|}}}|{{{range|}}} }} | |||
<!-- A little logic to try to make sure the list of classes only contains unique values. --> | |||
| save = {{{save|}}} | |||
| damage = {{{damage|}}} | |||
| damage_type = {{{damage type|}}} | |||
| damage_modifier = {{{damage modifier|}}} | |||
| extra_damage = {{{extra damage|}}} | |||
| extra_damage_type = {{{extra damage type|}}} | |||
| extra_damage_modifier = {{{extra damage modifier|}}} | |||
| extra_damage_2 = {{{extra damage 2|}}} | |||
| extra_damage_type_2 = {{{extra damage type 2|}}} | |||
| extra_damage_modifier_2 = {{{extra damage modifier 2|}}} | |||
| extra_damage_3 = {{{extra damage 3|}}} | |||
| extra_damage_type_3 = {{{extra damage type 3|}}} | |||
| extra_damage_modifier_3 = {{{extra damage modifier 3|}}} | |||
| damage_save = {{{damage save|{{{condition save|}}} }}} | |||
| condition_duration = {{{condition duration|}}} | |||
| recharge = {{{recharge|}}} | |||
}} | |||
}} }}<!-- End if type is not none --></includeonly><noinclude> | |||
{{documentation}}{{#cargo_attach: | |||
_table = spells | |||
}} | }} | ||
</noinclude> | </noinclude> |
Latest revision as of 07:32, 22 November 2024
Usage
{{ActionPage | this is an example = | summary = | description = | extra description = | image = | controller icon = | icon = | cost = | hit cost = | concentration = | damage = | damage type = | damage modifier = | extra damage = | extra damage type = | extra damage modifier = | recharge = | duration = | save = | on save = | attack roll = | on miss = | range = | range m = | range ft = | aoe = | aoe m = | aoe ft = | additional = | higher levels = | variants = | variant of = | condition = | condition duration = | condition save = | condition dc = | condition2 = | condition2 duration = | condition2 save = | condition2 dc = | condition3 = | condition3 duration = | condition3 save = | condition3 dc = | condition4 = | condition4 duration = | condition4 save = | condition4 dc = | condition5 = | condition5 duration = | condition5 save = | condition5 dc = | area = | area shape = | area range m = | area range ft = | area duration = | X learns at level X = | granted by feats = | granted by items = | granted by spells = | used by creatures = | warning = | notes = | bugs = | video = }}
This generates pages that don't fit other generators, automatically formatting and categorizing the page. Don't be daunted by the number of parameters/options and fill in what you need.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Action summary | summary | The summary of the action and its effects. This goes at the top of the article. Use description for the in-game text description.
| Content | required |
Action description | description | The raw in-game description of the action. Use summary for summarizing the action and its effects.
| String | required |
Extra description | extra description | The extra in-game description of the action, shown when the tooltip is locked on screen. | String | optional |
Tooltip image | image | The page's main tool image, used in the in-game tooltips. Should be 380x380.
| String | suggested |
Controller icon | controller icon | The class action's controller icon, used in the controller only interface. Should be 144x144.
| String | suggested |
icon | icon | The class action's small icon, used in the hotkey bar. Should be 64x64.
| String | suggested |
cost | cost | A comma separated list of resources used to perform the action. Use a colon and a number to specify > 1 cost. Valid resources are any resource available in the Resource Template.
| String | suggested |
hit cost | hit cost | A comma separated list of resources used only if the action is successful. Any resource defined in [[Template:Resource]] can be used
| String | suggested |
damage | damage | The damage of the action, expressed as a number, damage dice, or in text
| String | optional |
damage type | damage type | The type of damage being dealt
| String | optional |
damage modifier | damage modifier | Any modifiers to the damage, found after the plus sign in the damage tooltip. Often a flexible value that scales with the source's ability scores.
| String | optional |
extra damage | extra damage | The secondary damage of the action, if applicable. Will be output as damage + damage2. Same parameters as damage. Extra damage can be added up to six times by adding and incrementing the parameters each additional time, i.e. extra damage 2, extra damage type 2 etc.
| String | optional |
extra damage type | extra damage type | The type of damage being dealt
| String | optional |
extra damage modifier | extra damage modifier | Any modifiers to the damage, found after the plus sign in the damage tooltip. Often a flexible value that scales with the source's ability scores.
| String | optional |
recharge | recharge | Action recharge time, if applicable
| String | optional |
duration | duration | Duration in turns of the action. Generally you will use condition duration instead.
| String | optional |
attack roll | attack roll | Whether the action is reliant on a attack roll and it's type. Leave blank if no attack roll is made.
| String | optional |
on miss | on miss | Used in conjunction with 'attack roll' describes what happens if the action misses its attack roll.
| String | optional |
save | save | The save (if any) that a target must roll against the damage effect of the action, with the result after the comma.
| String | optional |
on save | on save | Used in conjunction with 'save', describes what happens when the target successfully makes their saving throw.
| String | optional |
concentration | concentration | Whether or not the action requires concentration. Blank = No, otherwise = Yes.
| String | optional |
range | range | The range of the action.
| String | optional |
range m | range m | Use this parameter if the action's range does not fit into one of the presets, "melee", "ranged", or "self". Indicates the range in meters.
| Number | optional |
range ft | range ft | Use this parameter if the action's range does not fit into one of the presets, "melee", "ranged", or "self". Indicates the range in feet.
| Number | optional |
aoe | aoe | Indicates if the action affects an area, and what type of shape its effect is.
| String | optional |
aoe m | aoe m | This indicates the range of the action's aoe shape, in meters.
| Number | optional |
aoe ft | aoe ft | This indicates the range of the action's aoe shape, in feet.
| Number | optional |
additional properties | additional | Any additional properties about the skill that are not covered by template go here, which goes under damage in properties | Content | optional |
condition | condition | The full name of the condition (if any) that this action applies to its target/s. Leave blank if there is no condition.
| String | optional |
condition duration | condition duration | The duration in turns of the action's applied condition. Leave blank if the duration is unlimited.
| Number | optional |
condition save | condition save | The save that the action's target must roll to avoid or reduce its effects. Can use short or long name, e.g: "STR" or "Strength"
| String | optional |
condition dc | condition dc | The optional fixed DC of the condition that targets have to pass to apply it
| Number | optional |
condition2 | condition2 | The full name of the condition (if any) that is applied if there is a second condition.
| String | optional |
condition2 duration | condition2 duration | The duration in turns of the action's second condition. Leave blank if the duration is unlimited.
| Number | optional |
condition2 save | condition2 save | The save that the action's target must roll to avoid or reduce the effects of the second condition. Can use short or long name, e.g: "STR" or "Strength"
| String | optional |
condition2 dc | condition2 dc | The optional fixed DC of the second condition that targets have to pass to apply it
| Number | optional |
condition3 | condition3 | The full name of the condition (if any) that is applied if there is a third condition.
| String | optional |
condition3 duration | condition3 duration | The duration in turns of the action's third condition. Leave blank if the duration is unlimited.
| Number | optional |
condition3 save | condition3 save | The save that the action's target must roll to avoid or reduce the effects of the third condition. Can use short or long name, e.g: "STR" or "Strength"
| String | optional |
condition3 dc | condition3 dc | The optional fixed DC of the second condition that targets have to pass to apply it
| Number | optional |
condition4 | condition4 | The full name of the condition (if any) that is applied if there is a third condition.
| String | optional |
condition4 duration | condition4 duration | The duration in turns of the action's third condition. Leave blank if the duration is unlimited.
| Number | optional |
condition4 save | condition4 save | The save that the action's target must roll to avoid or reduce the effects of the third condition. Can use short or long name, e.g: "STR" or "Strength"
| String | optional |
condition4 dc | condition4 dc | The optional fixed DC of the second condition that targets have to pass to apply it
| Number | optional |
condition5 | condition5 | The full name of the condition (if any) that is applied if there is a third condition.
| String | optional |
condition5 duration | condition5 duration | The duration in turns of the action's third condition. Leave blank if the duration is unlimited.
| Number | optional |
condition5 save | condition5 save | The save that the action's target must roll to avoid or reduce the effects of the third condition. Can use short or long name, e.g: "STR" or "Strength"
| String | optional |
condition5 dc | condition5 dc | The optional fixed DC of the second condition that targets have to pass to apply it
| Number | optional |
Action area name | area | Indicates the name of a special area/field/surface/cloud created by the action (if any). Leave blank if there is none.
| String | optional |
area shape | area shape | This indicates the shape that the special area created by the action takes.
| String | optional |
area range m | area range m | Indicates the range of the area created by action, in meters.
| Number | optional |
area range ft | area range ft | Indicates the range of the area created by action, in feet.
| Number | optional |
area duration | area duration | This indicates how long the area created by the action lasts, in turns.
| Number | optional |
higher levels | higher levels | If the action changes at higher levels, put info about that here
| Content | optional |
variants | variants | Comma-separated list of variants of the action, like the element types of Chromatic Orb.
| String | optional |
variant of | variant of | The spell that is the parent of this spell
| String | optional |
class learns at level 1 | class learns at level 1 | This specifies what level the classes get access to this action at level 1. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 2 | class learns at level 2 | This specifies what level the classes get access to this action at level 2. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 3 | class learns at level 3 | This specifies what level the classes get access to this action at level 3. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 4 | class learns at level 4 | This specifies what level the classes get access to this action at level 4. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 5 | class learns at level 5 | This specifies what level the classes get access to this action at level 5. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 6 | class learns at level 6 | This specifies what level the classes get access to this action at level 6. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 7 | class learns at level 7 | This specifies what level the classes get access to this action at level 7. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 8 | class learns at level 8 | This specifies what level the classes get access to this action at level 8. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 9 | class learns at level 9 | This specifies what level the classes get access to this action at level 9. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 10 | class learns at level 10 | This specifies what level the classes get access to this action at level 10. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 11 | class learns at level 11 | This specifies what level the classes get access to this action at level 11. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 12 | class learns at level 12 | This specifies what level the classes get access to this action at level 12. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
race learns at level 1 | race learns at level 1 | This specifies what level the races get access to this action at level 1. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 2 | race learns at level 2 | This specifies what level the races get access to this action at level 2. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 3 | race learns at level 3 | This specifies what level the races get access to this action at level 3. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 4 | race learns at level 4 | This specifies what level the races get access to this action at level 4. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 5 | race learns at level 5 | This specifies what level the races get access to this action at level 5. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 6 | race learns at level 6 | This specifies what level the races get access to this action at level 6. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 7 | race learns at level 7 | This specifies what level the races get access to this action at level 7. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 8 | race learns at level 8 | This specifies what level the races get access to this action at level 8. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 9 | race learns at level 9 | This specifies what level the races get access to this action at level 9. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 10 | race learns at level 10 | This specifies what level the races get access to this action at level 10. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 11 | race learns at level 11 | This specifies what level the races get access to this action at level 11. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 12 | race learns at level 12 | This specifies what level the races get access to this action at level 12. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
warning | warning | Warning text for the tooltip that doesn't belong in the description. | String | optional |
granted by feats | granted by feats | This specifies what feats get access to this action. Similar to the class and race arguments, this list can be comma-separated as well.
| String | optional |
granted by items | granted by items | This specifies what items get access to this action. Similar to the class and race arguments, this list can be comma-separated as well.
| String | optional |
granted by spells | granted by spells | This specifies what spells get access to or trigger this action. Similar to the class and race arguments, this list can be comma-separated as well.
| String | optional |
used by creatures | used by creatures | This specifies which creatures use this action.
| String | optional |
notes | notes | Any extra or related information about the action. | Content | optional |
bugs | bugs | Any known bugs about the action. | Content | optional |
video | video | Name of an uploaded video file showcasing the action. | File | optional |
If this is an example | this is an example | If this is an example and you don't want the page to be categorized and related.
| String | optional |
other ways to learn | other ways to learn | Other ways to learn. These will be inserted as-is at the end of the how to learn field. | String | optional |
Example
{{ActionPage| this is an example = yes | description = abc | image = Fly Icon.png | summary = fly you fools | cost = action | hit cost = ki | hit cost amount = 2 | damage = amounttext: 1d4+1, type:Bludgeoning | damage2 = amount: 1d6, per:beam, type: Fire | recharge = Long Rest | range = melee | duration = LR | save = DEX, abc | additional = * abcd | higher levels = go far | condition = Flight | condition duration = 1 | area = Darkness | area category = cloud | area shape = Radius | area range m = 5 | area range ft = 17 | area duration = 10 | area condition = Blinded | area condition save = STR | class learns at level 3 = Monk | race learns at level 5 = Wood Elf | notes = * Some note. | bugs = * Some known bug. | video = Fireball-showcase.mp4 }}
fly you fools
Description
abc
Properties
- Cost:
- Ki Point
- Cost on hit:
- Sorcery Point
- Damage:
- 1d4+1 Bludgeoning
- + 1d6 (1~6) Fire per beam
- Details:
- Melee: 1.5 m / 5 ft
- Creates Area: Darkness
- Recharge: Long rest
- Duration: LR turns
- DEX, abc Save
- abcd
At Higher Levels
go far
Condition: Flight
Duration: 1 turn
- Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.
Area: Darkness
Duration: 10 turns
AoE: 5 m / 17 ft (Radius)
A shroud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness.
- Type: Cloud
Condition: Blinded
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
How to learn
Classes:
- Class level 3: Monk
Races:
- Character level 5: Wood Elf
(Character level is the sum of all class levels for a multi-classed character.)
Notes
- Some note.
Bugs
- Some known bug.
Visuals
another example
fly you fools 2
Description
abc
Properties
- Cost:
- Action
- Damage:
- 1d4+1 Bludgeoning
- Details:
- Melee: 1.5 m / 5 ft
- Recharge: Long rest
- Duration: LR turns
- DEX, abc Save
- abcd
At Higher Levels
go far
How to learn
Other ways to learn:
- By ticking a giant space hamster
- Carameldansen under the Mouth of Bhaal