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Otiluke's Freezing Sphere (Launch): Difference between revisions
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| damage = 10d6 | | damage = 10d6 | ||
| damage type = Cold | | damage type = Cold | ||
| | | save = CON | ||
| on save = Targets still take half damage from the explosion. | |||
| area = Ice | | area = Ice | ||
| area range m = 6 | | area range m = 6 | ||
| area range ft = 20 | | area range ft = 20 | ||
| area duration = 10 | | area duration = 10 | ||
| range = melee | | range = melee | ||
| variant of = Otiluke's Freezing Sphere | | variant of = Otiluke's Freezing Sphere |
Latest revision as of 21:35, 24 October 2024
Otiluke's Freezing Sphere is a level 6 evocation spell.
Description
Launch a ball of churning ice that explodes and damages all creatures and objects within range.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Ice
Ice
Duration: 10 turns
AoE: 6 m / 20 ft (UNKNOWN SHAPE)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
This spell is a variation of: