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Ritual Axe: Difference between revisions

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{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Handaxe PlusOne Icon.png
| image = Handaxe PlusOne Icon.png
| controller icon = Handaxe PlusOne Unfaded.png
| icon = Handaxe PlusOne Unfaded Icon.png
| icon = Handaxe PlusOne Unfaded Icon.png
| description = {{uncommon|Ritual Axe}} is an uncommon [[Handaxe]] that inflicts [[Bane]] against the wielder's targets.
| description = {{uncommon|Ritual Axe}} is an uncommon [[Handaxe]] that inflicts [[Bane (Condition)|Bane]] against the wielder's targets.
| quote = Though shiny and recently polished, dried blood still fills the deepest crevices of this axe.
| quote = Though shiny and recently polished, dried blood still fills the deepest crevices of this axe.
| category = simple <!-- martial or simple -->
| category = simple <!-- martial or simple -->
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| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| type = Handaxes <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Handaxes <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon  
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d6 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d6  
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing  
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy =
| light = yes
| light = yes
| loading =
| reach =
| thrown = yes
| thrown = yes
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 0.9
| weight kg = 0.9
| weight lb = 1.8
| weight lb = 1.8
| price = 280
| price = 280
| uid = WPN_GOB_PainPriest_Handaxe
| uuid = 5c996c03-99e9-40c1-8acf-d761550d26f5
| passives = The Scourge Mistress' Bane
| special =
| weapon actions = Lacerate
| weapon actions = Lacerate
| special = <!-- List of special features or abilities granted by the weapon. -->
| where to find = Looted from the table next to [[Abdirak]].
* '''The Scourge Mistress' Bane:''' Chance to inflict a 1d4 penalty to [[Attack Roll]]s and [[Saving Throw]]s on target. If the attacker still has 25% or more [[Hit Points]], they take {{DamageText|1d6|Piercing}} damage themselves.
| where to find location = Shattered Sanctum
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find x = 338
Looted from the table next to [[Abdirak]] in the [[Shattered Sanctum]].
| where to find y = -26
| notes = * While the item description says 'chance,' the chance to inflict {{SAI|Bane (spell)|Bane}} on hit is 100%.
* The duration of the Bane effect is 2 turns, and does not stack.
* The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 50% Hit Points, not 25% as per the description.
* The '''{{SAI|Savage Attacker|w=30}}''' feat will result in the secondary damage being re-rolled higher.
* Effects which reduces incoming piercing damage reduces the self-inflicted damage.
** However, this self-damage is classified as magical and so effects like [[Heavy Armour Master]] will not help, but [[Magical Plate]] will.
}}
}}
== Notes and Trivia ==
[[Category:Sources of Piercing damage]]
* As of Early Access Patch 9:
[[Category:Sources of Slashing damage]]
** While the item description says 'chance,' the chance to inflict {{SAI|Bane}} on hit is 100%.
** The duration of the {{SAI|Bane}} effect is 2 turns, and does not stack.
** The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 35% Hit Points, not 25% as per the description. (As of Version 4.1.1.3956130 - November 2023.)
** The '''{{SAI|Savage Attacker|w=30}}''' feat will result in the secondary damage being re-rolled higher.
** Armour which reduces incoming piercing damage reduces the self-inflicted damage.

Latest revision as of 23:22, 24 October 2024

Ritual Axe image

Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets.

Description Icon.png

Though shiny and recently polished, dried blood still fills the deepest crevices of this axe.

Properties

Damage
Details
Handaxes Handaxes
Rarity: Uncommon
Enchantment: None
 One-Handed
Light (weapon property) Light
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 280 gp
UID WPN_GOB_PainPriest_Handaxe
UUID 5c996c03-99e9-40c1-8acf-d761550d26f5

Special

The holder of this item gains:

The Scourge Mistress' Bane
Chance to inflict upon the target a 1d4 penalty to Attack rolls and Saving throws. If the attacker still has 25% or more hit points, they take 1d6Damage TypesPiercing themselves.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Where to find

Notes

  • While the item description says 'chance,' the chance to inflict Bane Bane on hit is 100%.
  • The duration of the Bane effect is 2 turns, and does not stack.
  • The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 50% Hit Points, not 25% as per the description.
  • The Savage Attacker Savage Attacker feat will result in the secondary damage being re-rolled higher.
  • Effects which reduces incoming piercing damage reduces the self-inflicted damage.