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Ensnaring Strike (Melee): Difference between revisions

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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the ranged version of this spell, see {{SAI|Ensnaring Strike (Ranged)}}.}}
{{hatnote|For the ranged version of this spell, see {{SAI|Ensnaring Strike (Ranged)}}.}}
{{SpellPage
{{SpellPage
| name = Ensnaring Strike
| name = Ensnaring Strike (Melee)
| image = Ensnaring Strike Melee.webp
| image = Ensnaring Strike Melee.webp
| level = 1
| level = 1
| school = Conjuration
| school = Conjuration
| ritual =
| ritual =
| summary = This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal {{DamageColor|Piercing|Piercing}} damage to them each turn.
| summary = This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal {{DamageColor|Piercing|Piercing}} damage to them each turn..
 
This spell is the melee variant of {{SAI|Ensnaring Strike}}.
| description = Your attack summons thorny vines, dealing {{DamageColor|Physical|Weapon Damage}} and possibly {{Cond|Ensnared|Ensnaring}} your target.
| description = Your attack summons thorny vines, dealing {{DamageColor|Physical|Weapon Damage}} and possibly {{Cond|Ensnared|Ensnaring}} your target.


Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines.  
Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines.  
| cost = action
| cost = action
| hit cost = bonus
| hit cost = bonus, spell1
| hit cost2 = spell1
| attack roll = yes
| attack roll = yes
| damage = weapon
| damage = weapon
| damage modifier =
| damage modifier =
| damage type =
| damage type = Weapon
| damage save =
| damage save =
| damage save effect =
| damage save effect =
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| extra damage per =
| extra damage per =
| concentration = yes
| concentration = yes
| save = STR
| range = melee
| range = melee
| range m =
| range m =
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| condition duration = 10
| condition duration = 10
| condition save = Strength
| condition save = Strength
| condition dc = caster
| area =
| area =
| area category =
| area category =
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| higher levels = [[Spells#Upcasting|Upcast]]: {{Cond|Ensnared}} condition deals an extra {{DamageText|1d6|Piercing}} damage per level.
| higher levels = [[Spells#Upcasting|Upcast]]: {{Cond|Ensnared}} condition deals an extra {{DamageText|1d6|Piercing}} damage per level.
| variant of = Ensnaring Strike
| variant of = Ensnaring Strike
| granted by items = Thorn Blade:Long rest
| notes =
| notes =
| video =
| video =
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== External Links ==
== External Links ==
* {{FRWiki|Ensnaring strike|long}}
* {{FRWiki|Ensnaring strike|long}}
[[Category:Sources of Piercing damage]]

Latest revision as of 21:15, 16 April 2024

For the ranged version of this spell, see Ensnaring Strike (Ranged) Ensnaring Strike (Ranged).
Ensnaring Strike Melee.webp

Ensnaring Strike (Melee) is a level 1 conjuration spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn..

Description

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.

Properties

Cost
Action
Cost on hit
Bonus action + Level 1 Spell Slot
Damage
Normal weapon damage
Details
Attack roll
STR Save
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Upcast: Ensnared Ensnared condition deals an extra 1d6Damage TypesPiercing damage per level.

Condition: Ensnared

Ensnared Ensnared

Duration: 10 turns

Spell save DC  Strength saving throw

How to learn

Granted by the following items:

This spell is a variation of:
Ensnaring Strike Ensnaring Strike

External Links[edit | edit source]