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Spirit Guardians: Difference between revisions
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{{ | {{About | ||
{{ | | subject = the spell | ||
| | | disambig = Spirit Guardians | ||
| | }} | ||
{{Feature page | |||
| type = spell | |||
| uid = Shout_SpiritGuardians | |||
| level = 3 | | level = 3 | ||
| school = Conjuration | | school = Conjuration | ||
| summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]]. | | summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]]. | ||
| description = Call forth spirits to protect you. Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved | | description = Call forth spirits to protect you. | ||
| extra description = Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. | |||
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}} | |||
| cost = action, spell3 | |||
Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell. | | save = WIS | ||
| | | on save = Targets still take half damage. | ||
| | |||
| | |||
| range = self | | range = self | ||
| aoe = radius | | aoe = radius | ||
| aoe m = 3 | | aoe m = 3 | ||
| | | concentration = yes | ||
| | | higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd. | ||
| variants = Spirit Guardians (Radiant), Spirit Guardians (Necrotic) | |||
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| area duration = 10 | | area duration = 10 | ||
| | | classes = Cleric | ||
| | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| | | class learns at level 5 = Cleric, War Domain:Domain Spell | ||
| | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| class learns at level 9 = Oath of the Crown:Oath Spell | |||
| notes = | |||
* Spirit Guardians will end immediately if {{SAI|Sanctuary}} is applied to a caster concentrating on Spirit Guardians. | |||
* Unlike most spells, Spirit Guardians will not damage (and thus kill) knocked-out enemies. | |||
* The incantation for Spirit Guardians is ''Ira et Dolor'', Latin for "anger and pain". | |||
| | |||
| notes = * | |||
}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Spirit guardians|long}} | * {{FRWiki|Spirit guardians|long}} | ||
[[Category:Sources of Radiant damage]] | |||
[[Category:Sources of Necrotic damage]] |
Latest revision as of 04:44, 10 February 2025
This article is about the spell. For other uses, see Spirit Guardians (disambiguation).
Spirit Guardians is a level 3 conjuration spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.
Radiant or 1d8
Necrotic damage for each spell slot level above 3rd.
Description
Call forth spirits to protect you.Nearby enemies take 3d8Radiant or 3d8
Necrotic damage per turn, and their Movement Speed is halved.
Caster can't become while Concentrating on this spell.
Properties
At higher levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8![Damage Types](/w/images/thumb/7/78/Radiant_Damage_Icon.png/25px-Radiant_Damage_Icon.png)
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png)
Variants
How to learn
Classes:
- Class level 5: Cleric, and War Domain (Domain Spell)
- Class level 6: College of Lore (via Magical Secrets)
- Class level 9: Oath of the Crown (Oath Spell)
- Class level 10: Bard (via Magical Secrets)
Notes
- Spirit Guardians will end immediately if is applied to a caster concentrating on Spirit Guardians.
- Unlike most spells, Spirit Guardians will not damage (and thus kill) knocked-out enemies.
- The incantation for Spirit Guardians is Ira et Dolor, Latin for "anger and pain".