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Freedom of Movement: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Freedom of Movement | | name = Freedom of Movement | ||
Line 14: | Line 12: | ||
| summary = This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects. | | summary = This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects. | ||
| description = Snap an ally out of any {{Cond|Stunned|Stun}}. {{Cond|Difficult Terrain}} can't slow them down, and they can't be magically {{Cond|Paralysed}} or {{Cond|Restrained}}. | | description = Snap an ally out of any {{Cond|Stunned|Stun}}. {{Cond|Difficult Terrain}} can't slow them down, and they can't be magically {{Cond|Paralysed}} or {{Cond|Restrained}}. | ||
| extra description = If the target is restrained by non-magical means, it can spend {{Distance|melee}} of [[Movement Speed|Movement]] to free itself. | |||
If the target is restrained by non-magical means, it can spend {{Distance|melee}} of [[Movement Speed|Movement]] to free itself. | |||
| cost = action, spell4 | | cost = action, spell4 | ||
| attack roll = | | attack roll = | ||
Line 57: | Line 54: | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = * Freedom of Movement only ignores the additional ''movement cost'' of {{Cond|Difficult Terrain}}. Secondary effects of terrain (such as falling {{cond|Prone}} on an {{Area|Ice}} surface or taking {{DamageIcon|Lightning}}{{DamageColor|Lightning|Lightning}} damage on an {{Area|Electrified Water}} surface) can still affect a party member who has Freedom of Movement. | ||
* If cast by a [[Cleric]] or [[Druid]] who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain [[Spells#Prepared Spells|Prepared]]. Removing this spell from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Freedom of Movement to. | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Freedom of movement|long}} | * {{FRWiki|Freedom of movement|long}} |
Latest revision as of 21:16, 24 October 2024
Freedom of Movement is a level 4 abjuration spell. This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.
Description
Snap an ally out of any . can't slow them down, and they can't be magically or .
If the target is restrained by non-magical means, it can spend 1.5 m / 5 ft of Movement to free itself.
Properties
- Cost
- Action + Level 4 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Freedom of Movement
Duration: Until Long rest
- Movement Speed can't be reduced by Difficult Terrain, spells or magical effects.
- Can't be or .
How to learn
Classes:
- Class Level 7: Bard, Cleric, Druid, War Domain (Domain Spell), Tempest Domain (Domain Spell), and Circle of the Land (Coast or Grassland)
Notes
- Freedom of Movement only ignores the additional movement cost of . Secondary effects of terrain (such as falling on an Ice surface or taking Lightning damage on an Electrified Water surface) can still affect a party member who has Freedom of Movement.
- If cast by a Cleric or Druid who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain Prepared. Removing this spell from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Freedom of Movement to.