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Flaming Sphere: Difference between revisions
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(can be used from stealth) |
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{{SpellPage | {{SpellPage | ||
| name = Flaming Sphere | | name = Flaming Sphere | ||
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| class learns at level 8 = Arcane Trickster, Eldritch Knight | | class learns at level 8 = Arcane Trickster, Eldritch Knight | ||
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies. | | summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies. | ||
| description = Summon a [[Flaming Sphere (Creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}. | | description = Summon a [[Flaming Sphere (Creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}. You can move the sphere. | ||
| extra description = You can remain hidden while casting this spell. | |||
| cost = action, spell2 | | cost = action, spell2 | ||
| attack roll = | | attack roll = | ||
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| damage modifier = | | damage modifier = | ||
| damage type = Fire | | damage type = Fire | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
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| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| save = DEX | |||
| on save = Targets still take half damage. | |||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
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== External Links == | == External Links == | ||
* {{FRWiki|Flaming sphere|long}} | * {{FRWiki|Flaming sphere|long}} | ||
[[Category:Sources of Fire damage]] |
Latest revision as of 07:39, 25 May 2024
Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
Description
Summon a Flaming Sphere that deals 2d6Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere.
You can remain hidden while casting this spell.
Properties
- Cost
- Action + Level 2 Spell Slot
- Damage
- 2d6 (2~12) Fire
- Details
- DEX Save (On Save: Targets still take half damage.)
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- Concentration
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6Fire damage for each Spell Slot Level above 2nd.How to learn
Classes:
- Class Level 3: Druid, Wizard, and Light Domain (Domain Spell)
- Class Level 8: Arcane Trickster, and Eldritch Knight