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Sacred Munitions: Difference between revisions
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{{ | {{Weapon action page | ||
| name = Sacred Munitions | |||
|name=Sacred Munitions | | description = Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict {{Cond|Turned}} against [[Undead]]. | ||
|description=Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict {{Cond|Turned}} against [[Undead]]. | | weapons = Gandrel's Aspiration | ||
|weapons=Gandrel's Aspiration | | cost = bonus | ||
|cost = bonus | | range = self | ||
|range=self | | duration = 1 | ||
|duration=1 | | recharge = Short Rest | ||
|recharge=Short Rest | | condition = Sacred Munitions | ||
|condition=Turned | | condition duration = 1 | ||
| | | condition2 = Turned | ||
|image=Sacred Munitions.webp | | condition2 duration = 3 | ||
|notes= | | image = Sacred Munitions.webp | ||
| controller icon = Sacred Munitions Icon.webp | |||
| icon = Sacred Munitions Unfaded Icon.webp | |||
| notes = | |||
* The in-game description says "Your ranged weapon attacks ''possibly'' inflict {{Cond|Turned}}," but there is actually no {{Saving throw}} to resist it. | * The in-game description says "Your ranged weapon attacks ''possibly'' inflict {{Cond|Turned}}," but there is actually no {{Saving throw}} to resist it. | ||
* A level 5 Cleric using this feature will also have the [[Destroy Undead]] feature applied to their ranged attacks. | |||
}} | }} |
Latest revision as of 23:55, 26 April 2024
Sacred Munitions is a weapon action granted by Gandrel's Aspiration.
Description
Infuse your crossbow bolts with holy energy. For the rest of your turn, your ranged weapon attacks inflict against Undead.
Properties
- Cost
- Bonus action
- Details
- Range: Self
- Duration: 1 turn
- Recharge: Short rest
Condition: Sacred Munitions
Duration: 1 turn
- Affected entity's ranged weapon attacks possibly inflict on a target.
Condition: Turned
Duration: 3 turns
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Granted by the weapons:
Notes
- The in-game description says "Your ranged weapon attacks possibly inflict ," but there is actually no Saving throw to resist it.
- A level 5 Cleric using this feature will also have the Destroy Undead feature applied to their ranged attacks.