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Command: Flee (Undead): Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Command: Flee | | name = Command: Flee | ||
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| extra damage save effect = | | extra damage save effect = | ||
| concentration = | | concentration = | ||
| save = WIS | |||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
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| condition duration = 1 | | condition duration = 1 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| condition dc = caster | |||
| area = | | area = | ||
| area category = | | area category = | ||
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| higher levels = | | higher levels = | ||
| variant of = Exhort the Risen | | variant of = Exhort the Risen | ||
| | | item only = yes | ||
| notes = | | notes = | ||
}} | }} |
Latest revision as of 06:48, 15 August 2024
Command: Flee is a level 1 enchantment spell. This spell is a variant of and is similar to the spell except it applies to Undead only. It allows spellcasters to order their Undead target to flee from you.
Description
Command a creature to flee from you on its turn and do nothing else.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Command: Flee
Duration: 1 turn
Spell save DC Wisdom saving throw
- Has to move as far away from the spellcaster by the fastest available means.
- Cannot take Actions, Bonus Actions, or Reactions.
How to learn
This spell is a variation of: