Ad placeholder

Animate Dead: Skeleton: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
m (Added spell flags field)
 
(12 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-31 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
 
| type = spell
{{SpellPage
| name = Animate Dead: Skeleton
| name = Animate Dead: Skeleton
| image = Animate Dead Skeleton.webp
| uid = Target_AnimateDead_Skeleton
| level = 3
| level = 3
| school = Necromancy
| school = Necromancy
| ritual =
| summary = This spell allows spellcasters to animate a corpse to create a {{CharLink|Skeleton_(Animate Dead)|Skeleton}} that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.
| other ways to learn = * This spell is a variation of {{SAI|Animate Dead}}.
| description = Create a skeleton that specialises in ranged combat.
| summary = This spell allows spellcasters to animate a corpse to create a {{CharLink|skeleton|Skeleton}} that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.
| warning = {{Prereq|The target must be a Medium or Small corpse.}}
| description = Create a [[Skeleton]] that specialises in ranged combat.
 
{{Prereq|The target must be a Medium or Small corpse.}}
| cost = action, spell3
| cost = action, spell3
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range =
| range m = 3
| range m = 3
| range ft = 10
| targets = Medium or Small corpse
| aoe =  
| spell flags = HasSomaticComponent, HasVerbalComponent, IgnorePreviouslyPickedEntities, IsSpell
| aoe m =  
| variant of = Animate Dead
| aoe ft =  
| creature = Skeleton (Animate Dead)
| condition =
| creature duration = Until long rest
| condition duration =  
| creature description = {{Spell action|Ranged Attack}}
| condition save =
:{{#invoke: Damage display | main
| area =
| damage 1 = weapon
| area category =
| weapon = Makeshift Bow
| area shape =
| dex = 16
| area range m =
}}
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =  
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =  
| area turn end damage save =  
| area turn end damage save effect =  
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| variants =
| notes = * Patch 3 introduced a bug where skeletons summoned by this spell do not have weapons.
| video =
}}
}}

Latest revision as of 19:08, 26 February 2025

Animate Dead Skeleton.webp
Animate Dead: Skeleton is a level 3 necromancy spell. This spell allows spellcasters to animate a corpse to create a Skeleton_(Animate Dead) Skeleton that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.

Description

Create a skeleton that specialises in ranged combat.

The target must be a Medium or Small corpse.

Properties

Cost
Action +  Level 3 Spell Slot
Details
 Range: 3 m / 10  ft
Targets: Medium or Small corpse

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UID
Target_AnimateDead_Skeleton

Creature: Skeleton (Animate Dead)

Portrait Skeleton (Animate Dead).png
Portrait Frame.png

STR

10

DEX

16
(+3)

CON

8
(-1)

INT

6
(-2)

WIS

8
(-1)

CHA

5
(-3)

Duration Icon.png Duration

Until long rest

HP Icon.png Hit Points

19

Creature AC Icon.png Armour Class

11

Ranged Attack Ranged Attack ()
Make a ranged attack with your equipped weapon.
Damage: 5~19
D6 Piercing.pngD10 Necrotic.png
1d6 + 3Damage TypesPiercing
+ 1d10Damage TypesNecrotic

How to learn

This spell is a variation of:
Animate Dead Animate Dead