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Spirit Guardians (Necrotic): Difference between revisions

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{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{SpellPage
{{hatnote|This page is about the necrotic variant of the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}}
{{SpellPage
| name = Spirit Guardians: Necrotic
| name = Spirit Guardians: Necrotic
| image = Spirit Guardians Icon.png
| image = Spirit Guardians.webp
| controller icon = Spirit Guardians Icon.webp
| icon = Spirit Guardians Unfaded Icon.webp
| level = 3
| level = 3
| school = Conjuration
| school = Conjuration
| ritual =
| ritual =
| classes = Cleric, War Domain
| variant of = Spirit Guardians
| class learns at level 5 = Cleric, War Domain
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageType|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| description = Call forth spirits to protect the area around you.
| class learns at level 10 = Bard:via [[Magical Secrets]]
| extra description = Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
| races =
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}}
| race learns at level 1 =
| cost = action, spell3
| race learns at level 2 =
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageColor|Necrotic|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
 
On a successful [[Saving Throw|Save]], targets still take half damage.
 
Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
| action type = action
| attack roll =
| attack roll =
| damage = 3d8
| damage = 3d8
| damage modifier =
| damage modifier =
| damage type = Necrotic
| damage type = Necrotic
| damage save = Wisdom
| damage save effect = half
| damage per =
| damage per =
| extra damage =
| extra damage =
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| extra damage per =
| extra damage per =
| concentration = yes
| concentration = yes
| save = WIS
| save dc = caster
| on save = Targets still take half damage.
| range = self
| range = self
| range m =
| range m =
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| condition duration = 10
| condition duration = 10
| condition save = WIS
| condition save = WIS
| condition dc = caster
| area =
| area =
| area category =
| area category =

Latest revision as of 20:00, 27 April 2024

This page is about the necrotic variant of the spell, Spirit Guardians. For other similar pages, see Spirit Guardians (disambiguation).
Spirit Guardians.webp

Spirit Guardians: Necrotic is a level 3 conjuration spell. This spell is a variation of the spell Spirit Guardians. This variant deals Damage TypesNecrotic damage as well as slows the Movement of nearby enemies.

Description

Call forth spirits to protect the area around you.

Nearby enemies take 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

Caster can't become Invisible Invisible while Concentrating on this spell.

Properties

Cost
Action + Level 3 Spell Slot
Damage
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic
Details
WIS Save (Spell save DC) (On Save: Targets still take half damage.)
 Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesNecrotic damage for each spell slot level above 3rd.

Condition: Spirit Guardians Aura

Spirit Guardians Aura Spirit Guardians Aura

Duration: 10 turns

Spell save DC  Wisdom saving throw

  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

How to learn

This spell is a variation of:
Spirit Guardians Spirit Guardians

External Links[edit | edit source]