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{{SpellPage | {{SpellPage | ||
| name = False Life | | name = False Life | ||
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| school = Necromancy | | school = Necromancy | ||
| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard | ||
| class learns at level 1 = Sorcerer, Wizard | | class learns at level 1 = Sorcerer, Wizard | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
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| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: | | other ways to learn = * Also granted to [[Warlock]]s who choose the [[Eldritch Invocation]] {{SAI|Fiendish Vigour}} at level 2+. When gained in this way, the spell can be cast at will and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | ||
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard | |||
| summary = This spell allows spellcasters to gain [[Hit Points#Temporary Hit Points|Temporary Hit Points]]. | | summary = This spell allows spellcasters to gain [[Hit Points#Temporary Hit Points|Temporary Hit Points]]. | ||
| description = Bolster yourself with a necromantic facsimile of life to gain {{temp hp|7}}. | | description = Bolster yourself with a necromantic facsimile of life to gain {{temp hp|7}}. | ||
| warning = {{Prereq|Can only have temporary hit points from one source.}} | |||
{{Prereq|Can only have | | cost = action, spell1 | ||
| | |||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level yields an extra {{temp hp|5}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level yields an extra {{temp hp|5}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| notes = * If a Wizard casts False Life on themselves, this spell must remain [[Spells#Prepared Spells|Prepared]]. Removing False Life from the Prepared Spells list will immediately remove the Temporary HP added by False Life. If applied by ''using'' (not scribing) a [[Scroll_of_False Life|scroll]], the caster does not need to keep this spell Prepared. | |||
| notes = * | * The incantation for False Life is '''Dum Vita Est, Spes Est''', Latin for "While there is life, there is hope". | ||
| video = False Life Visuals.mp4 | | video = False Life Visuals.mp4 | ||
}} | }} |
Latest revision as of 15:34, 9 March 2024
False Life is a level 1 necromancy spell. This spell allows spellcasters to gain Temporary Hit Points.
Description
Bolster yourself with a necromantic facsimile of life to gain 7 temporary hit points.
Can only have temporary hit points from one source.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Range: Self
At higher levels
Upcast: Casting this spell at a higher level yields an extra 5 temporary hit points for each Spell Slot Level above 1st.Condition: False Life
Duration: Until Long rest
- Gain
7
+5
for each spell slot level above the first Temporary Hit Points.
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Other ways to learn:
- Also granted to Warlocks who choose the Eldritch Invocation at level 2+. When gained in this way, the spell can be cast at will and doesn't expend Spell Slots.
Notes
- If a Wizard casts False Life on themselves, this spell must remain Prepared. Removing False Life from the Prepared Spells list will immediately remove the Temporary HP added by False Life. If applied by using (not scribing) a scroll, the caster does not need to keep this spell Prepared.
- The incantation for False Life is Dum Vita Est, Spes Est, Latin for "While there is life, there is hope".
Visuals
External Links[edit | edit source]
- False life on the Forgotten Realms Wiki