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Paralysing Critical: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| | | controller icon = Paralysed Condition Icon.webp | ||
| icon = Paralysed Condition Icon.webp | |||
| summary = '''Paralysing Critical''' is a passive feature/reaction that allows the user to paralyse a humanoid after landing a critical hit. | | summary = '''Paralysing Critical''' is a passive feature/reaction that allows the user to paralyse a humanoid after landing a critical hit. | ||
| description = Once per [[Long Rest]], when scoring a [[Critical Hit]] on a [[List_of_Creature_Types#Humanoid|humanoid]], the wearer can {{Cond|Paralysed|Paralyse}} the target for 2 turns. | | description = Once per [[Long Rest]], when scoring a [[Critical Hit]] on a [[List_of_Creature_Types#Humanoid|humanoid]], the wearer can {{Cond|Paralysed|Paralyse}} the target for 2 turns. |
Latest revision as of 07:04, 26 April 2024
Paralysing Critical is a passive feature/reaction that allows the user to paralyse a humanoid after landing a critical hit.
Description
Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can the target for 2 turns.
Properties
Condition: Paralysed
Duration: 2 turns
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.