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Elemental Momentum: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{Passive feature page | summary = '''Elemental Momentum''' | description = Whenever the wearer deals {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Thunder}} damage with Spells or Cantrip, they gain {{Cond|Momentum}} for 2 turns. | condition = Momentum | condition duration = 2 | granted by items = Boots of Momentum }}") |
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Elemental Momentum''' | | summary = '''Elemental Momentum''' is a passive feature that temporarily increases the wearer's speed after casting an elemental spell. | ||
| description = Whenever the wearer deals {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Thunder}} damage with [[Spell]]s or [[Cantrip]], they gain {{Cond|Momentum}} for 2 turns. | | description = Whenever the wearer deals {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Thunder}} damage with [[Spell]]s or [[Cantrip]], they gain {{Cond|Momentum}} for 2 turns. | ||
| condition = Momentum | | condition = Momentum | ||
| condition duration = 2 | | condition duration = 2 | ||
}} | }} |
Latest revision as of 06:21, 23 March 2024
Elemental Momentum is a passive feature that temporarily increases the wearer's speed after casting an elemental spell.
Description
Whenever the wearer deals Acid, Cold, Fire, Lightning or Thunder damage with Spells or Cantrip, they gain for 2 turns.
Condition: Momentum
Duration: 2 turns
- Spurred on by a sense of urgency. Movement Speed increased by 1.5 m / 5 ft per remaining duration of this effect.
- Removed when , Incapacitated, Prone, or slowed down.
- Momentum has a maximum Duration: 5 turns.
How to learn
Granted by the equipment: