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Blood Thirst: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{Passive feature page | summary = '''Blood Thirst''' is a passive feature that allows the wearer to deal extra damage if they themselves are injured. | description = Unarmed and melee attacks will deal an extra {{DamageText|2|Necrotic}} damage as long as you don't have your full health. If you don't deal any damage this turn, you will take {{DamageText|1d4|Necrotic|}} damage at the end of your turn. | granted by items = Horns of the Berserker | notes = * Blood Thirst's...") |
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| summary = '''Blood Thirst''' is a passive feature that allows the wearer to deal extra damage if they themselves are injured. | | summary = '''Blood Thirst''' is a passive feature that allows the wearer to deal extra damage if they themselves are injured. | ||
| description = Unarmed and melee attacks will deal an extra {{DamageText|2|Necrotic}} damage as long as you don't have your full health. If you don't deal any damage this turn, you will take {{DamageText|1d4|Necrotic|}} damage at the end of your turn. | | description = Unarmed and melee attacks will deal an extra {{DamageText|2|Necrotic}} damage as long as you don't have your full health. If you don't deal any damage this turn, you will take {{DamageText|1d4|Necrotic|}} damage at the end of your turn. | ||
| notes = * Blood Thirst does not damage the wearer unless they are in combat, even if they are in turn-based mode. | |||
| notes = | |||
* Blood Thirst does not damage the wearer unless they are in combat, even if they are in turn-based mode. | |||
}} | }} |
Latest revision as of 05:59, 23 March 2024
Blood Thirst is a passive feature that allows the wearer to deal extra damage if they themselves are injured.
Description
Unarmed and melee attacks will deal an extra 2Necrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4Necrotic damage at the end of your turn.
How to learn
Granted by the equipment:
Notes
- Blood Thirst does not damage the wearer unless they are in combat, even if they are in turn-based mode.