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Synergetic Moments: Difference between revisions

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| condition = Arcane Synergy
| condition = Arcane Synergy
| condition duration = 2
| condition duration = 2
| granted by items = Diadem of Arcane Synergy
| notes = * As of Patch 1, the game appears to have a loose definition of what qualifies as 'inflicting' a condition. The item's effect does trigger when applying conditions to enemies, as expected, but it can also be triggered by applying beneficial conditions to oneself or one's allies - or by making an attack while affected by such a condition. Here are some examples:
| notes = * As of Patch 1, the game appears to have a loose definition of what qualifies as 'inflicting' a condition. The item's effect does trigger when applying conditions to enemies, as expected, but it can also be triggered by applying beneficial conditions to oneself or one's allies - or by making an attack while affected by such a condition. Here are some examples:
** Applying a [[Paladin]]'s aura to an ally by moving near them while in combat
** Applying a [[Paladin]]'s aura to an ally by moving near them while in combat
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** Triggering the conditions granted by any other equipped items, such as [[Hellrider's Pride]], [[Daredevil Gloves]], or [[Least Expected]]
** Triggering the conditions granted by any other equipped items, such as [[Hellrider's Pride]], [[Daredevil Gloves]], or [[Least Expected]]
** Using [[Perform]]
** Using [[Perform]]
* As of Patch 5, the game appears to only grant the bonus when afflicting an enemy with a condition, other than threatened.
* As of Patch 6, the game appears to set the Arcane Synergy stacks to 2 instead of adding 2 stacks.
}}
}}

Latest revision as of 07:26, 23 March 2024

Synergetic Moments is a passive feature that adds damage equal to your spellcasting ability after inflicting a condition.

Description

When you inflict a condition, gain Arcane Synergy Arcane Synergy for 2 turns.

Condition: Arcane Synergy

Arcane Synergy Arcane Synergy

Duration: 2 turns

How to learn

Granted by the equipment:

Notes

  • As of Patch 1, the game appears to have a loose definition of what qualifies as 'inflicting' a condition. The item's effect does trigger when applying conditions to enemies, as expected, but it can also be triggered by applying beneficial conditions to oneself or one's allies - or by making an attack while affected by such a condition. Here are some examples:
  • As of Patch 5, the game appears to only grant the bonus when afflicting an enemy with a condition, other than threatened.
  • As of Patch 6, the game appears to set the Arcane Synergy stacks to 2 instead of adding 2 stacks.