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{{ up to date | 2023-08-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
{{SpellPage
| type = spell
| name = Haste
| uid = Target_Haste
| image = Haste.webp
| level = 3
| level = 3
| school = Transmutation
| school = Transmutation
| ritual =
| classes = Sorcerer, Wizard, Oath of Vengeance
| class learns at level 5 = Sorcerer, Wizard
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 9 = Oath of Vengeance
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to allow their allies to become {{Cond|Hastened}}.
| summary = This spell allows spellcasters to allow their allies to become {{Cond|Hastened}}.
| description = Target yourself or an ally to become {{Cond|Hastened}}. The creature has a +2 bonus to {{Armour Class}}, {{Advantage}} on [[Dexterity]] {{SavingThrow}}s, its [[Movement Speed]] is doubled, and can take one additional [[Action]] per turn.  
| description = Target yourself or an ally to become {{Cond|Hastened}}. The creature has a +2 bonus to {{Armour Class}}, {{Advantage}} on [[Dexterity]] {{SavingThrow}}s, its [[Movement Speed]] is doubled, and can take one additional [[Action]] per turn.
 
| warning = {{Prereq|When the condition ends, the creature becomes {{Cond|Lethargic}}.}}
When the condition ends, the creature becomes {{Cond|Lethargic}}.
| cost = action, spell3
| action type = action
| range m = 9
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =  
| concentration = yes
| concentration = yes
| range =
| condition 1 = Hastened
| range m = 9
| condition 1 duration = 10
| range ft = 30
| aoe =
| aoe m =
| aoe ft =
| condition = Hastened
| condition duration = 10
| condition save =
| condition 2 = Lethargic
| condition 2 = Lethargic
| condition 2 duration = 1
| condition 2 duration = 1
| condition 2 save =
| classes = Sorcerer, Wizard
| area =  
| class learns at level 10 = Bard:via [[Magical Secrets]]
| area category =  
| class learns at level 5 = Sorcerer, Wizard, Circle of the Land:Arctic or Grassland, Warlock:via [[Pact of the Tome]] once per long rest
| area shape =  
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| area range m =  
| class learns at level 9 = Oath of Vengeance
| area range ft =  
| granted by items = Darkfire Shortbow:Long Rest
| area duration =  
| notes =
| area turn start damage =
* Casting another {{concentration}} spell while already concentrating on Haste will immediately trigger the {{cond|Lethargic}} condition, causing the new spell to end immediately alongside the caster losing the spell slot used for it.
| area turn start damage type =
* {{RarityItem|Gontr Mael}} grants an altered version of the Haste spell: while it does not trigger {{cond|Lethargic}} when it ends, it only lasts for 5 turns instead of 10. {{Recharge|Long Rest}}
| area turn start damage save =
* While the description of Haste states that it doubles the target's movement speed, it actually only adds {{dist|m=9}} to their total.
| area turn start damage save effect =
* The granted extra action is significantly stronger than the one granted by the tabletop version of the spell. That action can instead only be used to take the [[Dash]], [[Disengage]], or Use an Object actions, or to take a special version [[Attack]] action that can only be used for one weapon attack.  
| area turn end damage =
**[[Honour mode]] largely returns the granted extra Action to tabletop functionality.
| area turn end damage type =
* The incantation for Haste is ''Provolo'', Latin for "fly forth" or "rush out".
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| variants =
| notes = * '''WARNING: Do not have a character cast a second Concentration spell while they are concentrating on Haste.''' The Haste effect will end early, the character will still be affected by {{Cond|Lethargic}}, and the second Concentration spell will misfire; the effect will not happen but you will still spend the spell slot.
* {{Class|Circle of the Land}}s who choose the Arctic or Grassland Land at level 5 learn this spell automatically.
* {{Class|Warlock}}s with the {{SAI|Pact of the Tome}} [[Pact Boon]] can cast this spell once per [[Long Rest]] once they receive [[Deepened Pact]] at level 5.
* Granted by {{RarityItem|Darkfire Shortbow}}. {{Recharge|Long Rest}}
* A shorter version of Haste called [[Celestial Haste]] is granted by {{RarityItem|Gontr Mael}}. {{Recharge|Long Rest}}
| video = Haste Visuals.mp4
| video = Haste Visuals.mp4
}}
}}
{{inflicts|Lethargic|sai}}
 
== External links ==
== External links ==
* {{FRWiki|Haste|long}}
* {{FRWiki|Haste|long}}

Latest revision as of 04:01, 10 February 2025

Haste.webp
Haste is a level 3 transmutation spell. This spell allows spellcasters to allow their allies to become Hastened Hastened.

Description

Target yourself or an ally to become Hastened Hastened. The creature has a +2 bonus to Armour Class Armour Class, Advantage Icon.png Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn.

When the condition ends, the creature becomes Lethargic Lethargic.

Properties

Cost
Action +  Level 3 Spell Slot
Details
 Range: 9 m / 30  ft
Concentration Concentration
UID Target_Haste

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Hastened

Hastened Hastened

Duration: 10 turns

Condition: Lethargic

Lethargic Lethargic

Duration: 1 turn

How to learn

Classes:

Granted by items:

Notes

  • Casting another Concentration Concentration spell while already concentrating on Haste will immediately trigger the Lethargic Lethargic condition, causing the new spell to end immediately alongside the caster losing the spell slot used for it.
  • Gontr Mael grants an altered version of the Haste spell: while it does not trigger Lethargic Lethargic when it ends, it only lasts for 5 turns instead of 10. Recharge: Long rest
  • While the description of Haste states that it doubles the target's movement speed, it actually only adds 9 m / 30 ft to their total.
  • The granted extra action is significantly stronger than the one granted by the tabletop version of the spell. That action can instead only be used to take the Dash, Disengage, or Use an Object actions, or to take a special version Attack action that can only be used for one weapon attack.
    • Honour mode largely returns the granted extra Action to tabletop functionality.
  • The incantation for Haste is Provolo, Latin for "fly forth" or "rush out".

Visuals

External links[edit | edit source]