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Shattered Flail: Difference between revisions
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{{WeaponPage | {{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | |||
| image = Shattered Flail Icon.png | | image = Shattered Flail Icon.png | ||
| controller icon = Shattered Flail Unfaded.png | |||
| icon = Shattered Flail Unfaded Icon.png | | icon = Shattered Flail Unfaded Icon.png | ||
| description = {{rare|Shattered Flail}} is a rare | | description = {{rare|Shattered Flail}} is a rare +2 [[Mace]] that heals the wielder when they hit an enemy - at the cost of potentially going [[Madness (Condition)|mad]] when they stop attacking. | ||
| quote = A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite. | | quote = A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite. | ||
| category = simple <!-- martial or simple --> | | category = simple <!-- martial or simple --> | ||
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| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | | extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | ||
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | | range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | ||
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. --> | | range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | ||
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | | ammunition = | ||
| ammunition = | | finesse = | ||
| finesse = | | heavy = | ||
| heavy = | | light = | ||
| light = | | loading = | ||
| loading = | | reach = | ||
| reach = | | thrown = | ||
| thrown = | | can't dual wield = | ||
| can't dual wield = | |||
| dippable = yes | | dippable = yes | ||
| weight kg = 1.8 | | weight kg = 1.8 | ||
| weight lb = 3.6 | | weight lb = 3.6 | ||
| price = 190 | | price = 190 | ||
| uid = UNI_PLA_ConflictedFlind_Flail_Broken | |||
| uuid = 8a527abd-a2ff-4267-a067-d26bdf6742ee | |||
| passives = Yeenoghu's Gift | |||
| special = | |||
| weapon actions = Concussive Smash | | weapon actions = Concussive Smash | ||
| where to find = | | where to find = Dropped by the [[Flind]], 'leader' of the group of [[Gnoll]]s attacking the Zhentarim caravan. | ||
| where to find location = The Risen Road | |||
| | | where to find x = 33 | ||
| where to find y = 597 | |||
| | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
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File:Shattered Flail ingame.png|Appearance in game | File:Shattered Flail ingame.png|Appearance in game | ||
</gallery> | </gallery> | ||
[[Category:Sources of Bludgeoning damage]] | |||
[[Category:Sources of healing]] |
Latest revision as of 07:52, 21 August 2024
Shattered Flail is a rare +2 Mace that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking.
A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite.
Properties
- Damage
- 1d6 + 2 (3~8) + Strength modifier Bludgeoning
- Details
- Rarity: Rare
- Enchantment: + 2
- One-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 190 gp
-
UID
UNI_PLA_ConflictedFlind_Flail_BrokenUUID
8a527abd-a2ff-4267-a067-d26bdf6742ee
Special
The holder of this item gains:
- Yeenoghu's Gift
- Hitting an enemy with this weapon heals the wielder for 1d6hit points - but they can go if they don't continue hitting an enemy each turn.
Healing through this item doesn't trigger other passives that react to healing.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- The Risen Road: Dropped by the Flind, 'leader' of the group of Gnolls attacking the Zhentarim caravan. X: 33 Y: 597