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Defensive Flourish (Melee): Difference between revisions
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{{Redirect | |||
| redirect = Defensive Flourish | |||
| use1 = the ranged version, see | |||
| article1 = Defensive Flourish (Ranged) | |||
}} | |||
{{ActionPage | {{ActionPage | ||
| summary = '''Defensive Flourish (Melee)''' is a | | summary = '''Defensive Flourish (Melee)''' is a [[College of Swords]] Bard weapon action. This flourish manoeuvre allows the Bard to use a {{SAI|Bardic Inspiration}} to deal extra damage to enemies with Melee Weapons and increase their own Armour Class if it hits. | ||
| description = Attack defensively, increasing your {{Armour Class}} by 4 if you hit. | | description = Attack defensively, increasing your {{Armour Class}} by 4 if you hit. | ||
| image = Defensive Flourish Melee.webp | | image = Defensive Flourish Melee.webp | ||
Line 6: | Line 11: | ||
| hit cost = bardin | | hit cost = bardin | ||
| concentration = | | concentration = | ||
| damage = | | damage = weapon | ||
| | | damage type = Weapon | ||
| extra damage = 1d6 | |||
| extra damage type = Weapon | |||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | recharge = | ||
Line 19: | Line 26: | ||
| condition duration = 1 | | condition duration = 1 | ||
| additional = ''You must be wielding a melee weapon'' | | additional = ''You must be wielding a melee weapon'' | ||
| | | higher levels = * At level 5 with {{Pass|Improved Bardic Inspiration}} the damage bonus increases to {{C|{{DieIcon|d8|Physical}}1d8}} | ||
* At level 10 with {{ | * At level 10 with {{Pass|Improved Bardic Inspiration}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | ||
| variants = Defensive Flourish (Melee), Defensive Flourish (Ranged) | | variants = Defensive Flourish (Melee), Defensive Flourish (Ranged) | ||
| class learns at level 3 = College of Swords | | class learns at level 3 = College of Swords |
Latest revision as of 10:12, 29 July 2024
"Defensive Flourish" redirects here. For the ranged version, see, see Defensive Flourish (Ranged).
Defensive Flourish (Melee) is a College of Swords Bard weapon action. This flourish manoeuvre allows the Bard to use a to deal extra damage to enemies with Melee Weapons and increase their own Armour Class if it hits.
Description
Attack defensively, increasing your Armour Class by 4 if you hit.
Properties
- Cost:
- Action
- Cost on hit:
- Bardic Inspiration Charge
- Damage:
- Normal weapon damage
- + 1d6 (1~6) Weapon
- Details:
- Attack roll
- Range: Normal weapon range
You must be wielding a melee weapon
At Higher Levels
- At level 5 with the damage bonus increases to
1d8
- At level 10 with the damage bonus increases to
1d10
Variants
Condition: Defensive Flourish
Duration: 1 turn
- Armour Class increased by 4
How to learn
Classes:
- Class level 3: College of Swords