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Hellfire Greataxe: Difference between revisions

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{{ up to date | 2023-09-28 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Greataxe PlusTwo Icon.png
| image = Greataxe PlusTwo Icon.png <!-- A high-res image of the item. -->
| controller icon = Greataxe PlusTwo Unfaded.png
| icon = Greataxe PlusTwo Unfaded Icon.png
| icon = Greataxe PlusTwo Unfaded Icon.png
| description = {{Very rare|Hellfire Greataxe}} is a very rare [[Greataxes|greataxe]] that deals additional {{DamageText||Fire}} damage, afflicts its wielder with {{cond|Heat}} on each successful hit, and grants the [[Hellflame Cleave]] weapon action.
| description = {{Very rare|Hellfire Greataxe}} is a very rare [[Greataxes|greataxe]] that deals additional {{DamageColor|Fire|Fire}} damage, afflicts its wielder with [[Heat (Condition)|Heat]] on each successful hit, and grants the [[Hellflame Cleave]] weapon action.
| seo description = Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action.
| seo description = Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action.
| quote = <!-- In-game tooltip quote. -->
| quote = Anything hit by this has the life expectancy of a glass hammer.
Anything hit by this has the life expectancy of a glass hammer.
| category = martial
| category = martial <!-- "martial" or "simple" -->
| melee or ranged = melee
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Greataxes
| type = Greataxes <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = very rare
| rarity = very rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +2
| enchantment = +2 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d12 + 2
| damage = 1d12 + 2 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| extra damage = 1d6 Fire
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = 1d6 Fire <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy = yes
| heavy = yes
| light =
| weight kg = 3.15
| loading =
| weight lb = 6.3
| reach =
| price = 960
| thrown =
| can't dual wield =
| dippable = yes
| weight kg = 3.15 <!-- The weight in kg. -->
| weight lb = 6.3 <!-- The weight in in lb. -->
| price = 960 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| uid = MAG_WATCHER_Human_Greataxe
| uid = MAG_WATCHER_Human_Greataxe
| uuid = dd0e9fa2-e012-454d-9f2d-53c0a0776015
| uuid = dd0e9fa2-e012-454d-9f2d-53c0a0776015
| special = <!-- List of special features or abilities granted by the weapon. -->
| passives = Thermodynamo
* '''Thermodynamo:''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}} ({{recharge|Per attack}}).
| special =  
| weapon actions = Cleave, Lacerate, Prepare
| special weapon actions = Hellflame Cleave
| special weapon actions = Hellflame Cleave
| weapon actions = Cleave, Lacerate, Prepare <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| where to find = Looted from a Gilded Chest in the "Illusion" section. Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find location = Sorcerous Vault
*Can be found in a chest in the Illusion section of [[Sorcerous Vault]], [[Sorcerous Sundries]].
| where to find x = 366
**Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest {{Coords|366|941}}.
| where to find y = 941
| notes =  
| notes = *This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in {{Area|Fire}}.
*It is not listed in-game, but '''Thermodynamo''' can only activate once per attack, even when hitting multiple targets with [[Cleave (Weapon Action)|Cleave]] or similar abilities.  
*It is not listed in-game, but '''Thermodynamo''' can only activate once per attack, even when hitting multiple targets with [[Cleave (Weapon Action)|Cleave]] or similar abilities.
*BUG (Hotfix #9): Despite the tooltip claiming that the hellfire ignores fire immunity, it actually does not. As can be seen in the screenshot (https://i.imgur.com/3ETRA8B.png) the imp took no damage. Mousing over says "Damage roll: 6 (1d6 Fire) (Hellfire) = 6. damage: 6 - 6 Fire (Immune)" but that didn't show up in the screenshot. Fire resistance is correctly ignored by the Hellfire portion of the attack.
| bugs = *BUG (since Hotfix #9): Despite the tooltip claiming that the Hellfire ignores fire immunity, it actually does not. As can be seen in the screenshot (https://i.imgur.com/3ETRA8B.png) the imp took no damage. Mousing over says "Damage roll: 6 (1d6 Fire) (Hellfire) = 6. damage: 6 - 6 Fire (Immune)" but that didn't show up in the screenshot. Fire resistance is correctly ignored by the Hellfire portion of the attack.
}}
}}
{{inflicts|Heat|item}}
[[Category:Sources of Slashing damage]]
== Conditions ==
[[Category:Sources of Fire damage]]
<div class="bg3wiki-tooltip-box">
{{Condition|Heat|duration=2}}
</div>

Latest revision as of 21:22, 24 October 2024

Hellfire Greataxe image

Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action.

Description Icon.png

Anything hit by this has the life expectancy of a glass hammer.

Properties

Damage
D12 Slashing.png 1d12 + 2 (3~14) + Strength modifier Damage TypesSlashing
Extra damage
D6 Fire.png 1d6 (1~6) Damage TypesFire
Details
Greataxes Greataxes
Rarity: Very Rare
Enchantment: + 2
 Two-Handed
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 960 gp
UID MAG_WATCHER_Human_Greataxe
UUID dd0e9fa2-e012-454d-9f2d-53c0a0776015

Special

The holder of this item gains:

Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Prepare Prepare ()

Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Special weapon actions

This weapon also grants the following:

Hellflame Cleave Hellflame Cleave ()

Spew hellish flames and strike your foes.

Where to find

  • Sorcerous Vault: Looted from a Gilded Chest in the "Illusion" section. Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest. X: 366 Y: 941

Notes

  • This is one of very few non-Dippable weapons in the game, as its special property functions largely the same as being dipped in Fire Fire.
  • It is not listed in-game, but Thermodynamo can only activate once per attack, even when hitting multiple targets with Cleave or similar abilities.

Bugs

  • BUG (since Hotfix #9): Despite the tooltip claiming that the Hellfire ignores fire immunity, it actually does not. As can be seen in the screenshot (https://i.imgur.com/3ETRA8B.png) the imp took no damage. Mousing over says "Damage roll: 6 (1d6 Fire) (Hellfire) = 6. damage: 6 - 6 Fire (Immune)" but that didn't show up in the screenshot. Fire resistance is correctly ignored by the Hellfire portion of the attack.