| description = Strike out greedily, dealing an additional {{DamageText|4|Piercing}} damage per 300 [[Gold]] that the target possesses.
| description = Strike out greedily, dealing an additional {{DamageText|[[proficiency bonus]]|Piercing}} damage per 300 [[gold]] that the target possesses. The gold will be consumed.
| cost = action
Undead and Constructs can't receive {{Cond|Gaping Wounds}}. {{notes}}
| damage = weapon
| damage = weapon
| extra damage type = Piercing
| extra damage type = Piercing
| attack roll = yes
| attack roll = yes
| recharge = Short Rest
| recharge = Short Rest
| notes =
*As of Patch 5, this ability now consumes all gold the target had in their inventory when struck.{{verify}}
* Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances, so enemies with flat damage reduction - such as from armour with the '''Magical Plate''' property - are less susceptible.
| video = Blood Money Action.mp4
}}
}}
== Notes ==
[[Category:Sources of Piercing damage]]
* Despite the ingame description of '''Blood Money''' stating that 'Undead and Constructs can't receive Gaping Wounds,' undead and constructs will take full damage based on the gold they are carrying.
* Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances of {{DamageText|4|Piercing}} damage, so enemies with flat damage reduction - such as from armour with the '''Magical Plate''' property - are less susceptible.
As of Patch 5, this ability now consumes all gold the target had in their inventory when struck.[Needs Verification]
Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances, so enemies with flat damage reduction - such as from armour with the Magical Plate property - are less susceptible.