Ad placeholder
Phantasmal Force: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Updated to new page generator template) |
||
(17 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Feature page | |||
| type = spell | |||
| uid = Target_PhantasmalForce | |||
| level = 2 | |||
| school = Illusion | |||
| summary = This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it, dealing {{DamageText|1d6|Psychic}} damage per turn, changing to the last type of damage inflicted upon the target. | |||
| description = Deal damage to a creature each turn. The [[Damage Types|type]] of damage changes to the last type of damage the creature suffered. | |||
| cost = action, spell2 | |||
| save = INT | |||
| range = ranged | |||
| concentration = yes | |||
| condition = Phantasmal Force | |||
| condition dc = caster | |||
| condition duration = 10 | |||
| condition save = Intelligence | |||
| classes = Bard, Sorcerer, Wizard | |||
| class learns at level 3 = Bard, Sorcerer, Wizard, The Great Old One, The Archfey | |||
| class learns at level 7 = Arcane Trickster, | |||
| class learns at level 8 = Eldritch Knight | |||
| notes = | |||
* When multiple damage types are dealt in a single hit, base damage type is used. An affected enemy hit by a {{RarityItem|Mourning Frost}} attack using {{RarityItem|Callous Glow Ring}} will change the spell damage to {{DamageText|1d6|Bludgeoning}}, i.e. neither staff cold bonus damage or ring's radiant damage is used even if they look 'later' in combat log. | |||
}} | |||
== External links == | |||
* {{FRWiki|Phantasmal force|long}} | |||
* | |||
Latest revision as of 20:21, 7 February 2025
Phantasmal Force is a level 2 illusion spell. This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it, dealing 1d6
Psychic damage per turn, changing to the last type of damage inflicted upon the target.
![Damage Types](/w/images/thumb/0/04/Psychic_Damage_Icon.png/25px-Psychic_Damage_Icon.png)
Description
Deal damage to a creature each turn. The type of damage changes to the last type of damage the creature suffered.Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Phantasmal Force
Duration: 10 turns
Spell save DC Intelligence saving throw
Haunted by an echo of the last thing that attacked them.
- Takes 1d6
Psychic damage each turn.
- When the target takes damage from another source, Phantasmal Force changes to that damage type.
- At the end of each turn, the target makes an
Intelligence saving throw. On a success, the condition ends.
How to learn
Classes:
- Class level 3: Bard, Sorcerer, Wizard, The Great Old One, and The Archfey
- Class level 7: Arcane Trickster
- Class level 8: Eldritch Knight
Notes
- When multiple damage types are dealt in a single hit, base damage type is used. An affected enemy hit by a
Mourning Frost attack using
Callous Glow Ring will change the spell damage to 1d6
Bludgeoning, i.e. neither staff cold bonus damage or ring's radiant damage is used even if they look 'later' in combat log.