bg3wiki:Image policy: Difference between revisions

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{{NavWiki|help}}
{{NavWiki|help}}
{{TocStyle}}
It is important to be use the correct file format and to follow toe appropriate naming convention when uploading images to BG3Wiki.
{{hatnote|For file uploads and naming conventions, see [[Help:Files]].}}
 
__NOTOC__
== Naming convention ==
== Image layout and presentation ==
Image names should be brief, concise and descriptive. They use the following format:
==== Character images ====
<code>Prefix_name_suffix.fileformat.png/.webpcode</code>
For character pages, whenever possible, include {{em|both}} a cinematic portrait/screenshot {{em|and}} a transparent full-body model of the character. Display the cinematic portrait first and ensure the [[Template:PageSeo|PageSeo]] template has been invoked with the cinematic portrait as the '''image''' parameter. This will help ensure consistency across character pages and external link previews (e.g. social media sites and Discord).
 
; Prefix : A brief term that gives context to the image. When contextually applicable, it can be the primary [[:Category:Images|category]] of the image.
; File name : The file name is simply the name of the image. More specific guidelines can be found under the appropriate sections.
; Suffix : Added when further classification of needed, and can be a single word or an abbreviation.
 
The following image names use a Prefix_Page_name_Suffix format:
* Underdark_Sussur_Tree.png
* Underdark_Mushrooms.png
* Underdark_Mush_Bibberbang.png
* Underdark_Arcane_Tower_NE.png
* Underdark_Arcane_Tower_S.png
 
=== Items and objects ===
Includes in-game items and objects.
* '''Faded images, 380x380'''
** Prefix_Itemname_Faded.png/.webp
* '''Unfaded images, 144x144'''
** Prefix_Itemname_Unfaded.png/.webp
* '''Unfaded images, 64x64'''
* Prefix_Itemname_Unfaded_Icon.png/.webp
 
The '''Prefix''' is usually the [[:Category:Images|category]] of the item, and does not need to be included when it is unnecessary or the item or object lacks any specific category.
 
In cases where an item or object has multiple image variations, distinguish them by using a single letter following the item name:
* Backpack_A_Unfaded_Icon.png
* Backpack_B_Unfaded_Icon.png
 
When multiple items or objects share the same in-game image, only one file should be uploaded. Instead of uploading duplicate images, create Redirects to that image using the same naming conventions as above, corresponding to each item using that image.


<gallery widths="200px" heights="200px" mode="nolines" perrow="2" style="margin:auto">
=== Game mechanics ===
Halsin_headshot.jpg|Cinematic Portrait Example - display this first.
Includes spells, actions, abilities, conditions, passive features, and feats.
Halsin_Model.png|Model Example
</gallery>


''Exception:'' When an official render or character art is available - as in the case of [[Origins|Origin]] characters such as [[Lae'zel]] - display that image first.
* '''Large faded images'''
** Page_Name.webp
* '''Small unfaded icons'''
** '''Transparent background'''
*** Page_Name_Icon.webp
** '''Opaque background'''
*** Page_Name_Condition_Icon.webp


<gallery widths="200px" heights="200px" mode="nolines" perrow="1" style="margin:auto">
== Image layout and presentation ==
Laezel.png|Official Transparent Art - display this first.
=== Character images ===
</gallery>
For character pages, whenever possible, include {{em|both}} a cinematic portrait/screenshot {{em|and}} a transparent full-body model of the character. Display the the model image first and then in-game images and official render or character art.


''Exception:'' For common, non-named creatures, it is okay to display a model first.
Make sure the [[Template:PageSeo|PageSeo]] template has been invoked with the cinematic portrait as the '''image''' parameter. This will help ensure consistency across character pages and external link previews (e.g. social media sites and Discord).


<gallery widths="200px" heights="200px" mode="nolines" perrow="1" style="margin:auto">
==== Example Gallery for Lae'zel ====
Imp Model.png|Transparent full-body model for the common, non-named [[Lesser Imp]]
<gallery heights="250px" mode="packed">
File:Lae'zel Unarmed Model.webp|Base model.
File:Lae'zel Camp Model.webp|Camp clothing model.
File:Lae'zel Underwear Model.webp|Underwear model.
Laezel EA Model.png|Early Access model.
File:Lae'zel-artbook-concept.png|Digital Artbook concept.
File:Lae'zel-character-creator.png|Appearance in the character creator.
File:Edward-vanderghote-laezel.jpg|Portrait by Edward Vanderghote.
File:Lae'zel-intro-cinematic.png|During the intro cinematic.
File:Laezel.png|Cover artwork.
File:Laezel-beta.png|Appearence pre-release.
File:Laezel-ea.jpg|During Early Access.
File:Laezel-promotional.png|Promotional art.
File:Lae'zel-artbook-concept1.png|Digital Artbook armor concepts.
</gallery>
</gallery>


=== Image alt text ===
== Image alt text ==
When using the File template, alt text (text which appears when the image fails to load) should be added as necessary to improve accessibility. The text should be clear, concise and descriptive.
When using the File template, alt text (text which appears when the image fails to load) should be added as necessary to improve accessibility. The text should be clear, concise and descriptive.


Line 31: Line 75:
<big><nowiki>|alt=</nowiki></big>
<big><nowiki>|alt=</nowiki></big>


==== Examples ====
=== Examples ===
{{SmallIcon|greencheck.png}} '''Good alt text''':
{{SmallIcon|greencheck.png}} '''Good alt text''':
* <nowiki>  {{File:A_Nice_Summer_Stay.png|alt=Astarion flinching in pain after being hurt by concentrated sunlight at the Githyanki Créche.}} </nowiki>
* <nowiki>  {{File:A_Nice_Summer_Stay.png|alt=Astarion flinching in pain after being hurt by concentrated sunlight at the Githyanki Créche.}} </nowiki>
Line 40: Line 84:
* <nowiki>{{File:Gale_Flirting.png|alt=Gale sings while sitting at lake.}}</nowiki>
* <nowiki>{{File:Gale_Flirting.png|alt=Gale sings while sitting at lake.}}</nowiki>


== Modded Content ==
In most cases, images containing modded content should be avoided to prevent confusion or misleading impressions. However, there may be some acceptable exceptions:
* Mods that improve camera angles – Images altered to provide better or different perspectives that enhance what is being depicted are generally acceptable.
* Minor presence of modded elements – If modded content appears only minimally or is incidental within the image (use discretion in determining what qualifies), it may be acceptable.
** Wherever possible, completely unmodded is preferable


[[Category:Wiki guidelines]]
[[Category:Wiki guidelines]]

Latest revision as of 00:42, 12 January 2025

Bgwiii.png IndexGuidesModdingDiscord

It is important to be use the correct file format and to follow toe appropriate naming convention when uploading images to BG3Wiki.

Naming convention

Image names should be brief, concise and descriptive. They use the following format: Prefix_name_suffix.fileformat.png/.webpcode

Prefix
A brief term that gives context to the image. When contextually applicable, it can be the primary category of the image.
File name
The file name is simply the name of the image. More specific guidelines can be found under the appropriate sections.
Suffix
Added when further classification of needed, and can be a single word or an abbreviation.

The following image names use a Prefix_Page_name_Suffix format:

  • Underdark_Sussur_Tree.png
  • Underdark_Mushrooms.png
  • Underdark_Mush_Bibberbang.png
  • Underdark_Arcane_Tower_NE.png
  • Underdark_Arcane_Tower_S.png

Items and objects

Includes in-game items and objects.

  • Faded images, 380x380
    • Prefix_Itemname_Faded.png/.webp
  • Unfaded images, 144x144
    • Prefix_Itemname_Unfaded.png/.webp
  • Unfaded images, 64x64
  • Prefix_Itemname_Unfaded_Icon.png/.webp

The Prefix is usually the category of the item, and does not need to be included when it is unnecessary or the item or object lacks any specific category.

In cases where an item or object has multiple image variations, distinguish them by using a single letter following the item name:

  • Backpack_A_Unfaded_Icon.png
  • Backpack_B_Unfaded_Icon.png

When multiple items or objects share the same in-game image, only one file should be uploaded. Instead of uploading duplicate images, create Redirects to that image using the same naming conventions as above, corresponding to each item using that image.

Game mechanics

Includes spells, actions, abilities, conditions, passive features, and feats.

  • Large faded images
    • Page_Name.webp
  • Small unfaded icons
    • Transparent background
      • Page_Name_Icon.webp
    • Opaque background
      • Page_Name_Condition_Icon.webp

Image layout and presentation

Character images

For character pages, whenever possible, include both a cinematic portrait/screenshot and a transparent full-body model of the character. Display the the model image first and then in-game images and official render or character art.

Make sure the PageSeo template has been invoked with the cinematic portrait as the image parameter. This will help ensure consistency across character pages and external link previews (e.g. social media sites and Discord).

Example Gallery for Lae'zel

Image alt text

When using the File template, alt text (text which appears when the image fails to load) should be added as necessary to improve accessibility. The text should be clear, concise and descriptive.

Alt text can be added to the File template with this parameter:

|alt=

Examples

Good alt text:

  • {{File:A_Nice_Summer_Stay.png|alt=Astarion flinching in pain after being hurt by concentrated sunlight at the Githyanki Créche.}}
  • {{File:Gale_Flirting.png|alt=Gale is serenading Tav while sitting on Mystra's picnic blanket at Lake Hurricane.}}

Poor alt text:

  • {{File:A_Nice_Summer_Stay.png|alt=Astarion discovering the difference between a nice Summer stay and the full concentrated power of the sun.}}
  • {{File:Gale_Flirting.png|alt=Gale sings while sitting at lake.}}

Modded Content

In most cases, images containing modded content should be avoided to prevent confusion or misleading impressions. However, there may be some acceptable exceptions:

  • Mods that improve camera angles – Images altered to provide better or different perspectives that enhance what is being depicted are generally acceptable.
  • Minor presence of modded elements – If modded content appears only minimally or is incidental within the image (use discretion in determining what qualifies), it may be acceptable.
    • Wherever possible, completely unmodded is preferable