Ad placeholder
Heroism: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(14 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{SpellPage | |||
| name = Heroism | |||
| image = Heroism.webp | |||
| level = 1 | |||
| school = Enchantment | |||
| ritual = | |||
| classes = Bard, Paladin | |||
| class learns at level 1 = Bard | |||
| class learns at level 2 = Paladin | |||
| granted by feats = Magic Initiate: Bard | |||
| granted by items = Absolute's Warboard: Long rest | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be {{Cond|Frightened}} and gains [[Hit Points#Temporary Hit Points|Temporary Hit Points]]. | |||
| description = Make yourself or a target immune to {{Cond|Frightened}} and gain 5 [[Hit Points#Temporary Hit Points|Temporary Hit Points]] each turn. | |||
| warning = {{Prereq|Can only have Temporary Hit Points from one source.}} | |||
| cost = action, spell1 | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| range = melee | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Heroism | |||
| condition duration = 10 | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | |||
| variants = | |||
| notes = | |||
| video = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Heroism|long}} | |||
* | |||
Latest revision as of 19:21, 23 October 2024
Heroism is a level 1 enchantment spell. This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be and gains Temporary Hit Points.
Description
Make yourself or a target immune to and gain 5 Temporary Hit Points each turn.
Can only have Temporary Hit Points from one source.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 1st.Condition: Heroism
Duration: 10 turns
- Can't be .
- Receive 5 temporary hit points per turn.
How to learn
Classes:
- Class Level 1: Bard
- Class Level 2: Paladin
Granted by the following items:
- Absolute's Warboard ( Recharge: Long rest)
External Links[edit | edit source]
- Heroism on the Forgotten Realms Wiki