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Pillar of Souls: Difference between revisions
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(Created page with "In the battle against Raphael in the House of Hope, four Pillars surround the room, granting him bonuses. For each pillar in play, his attacks deal an additional 1-12 Fire damage, and add +3 to his Dexterity Checks and Saving Throws. 99 HP, have Piercing resistance (magic and physical), Vulnerability to Force and Bludgeoning, Immunity to Necrotic, Poison, Fire, and Psychic damage.") |
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{{Infobox creature | |||
| name = Pillar of Souls | |||
| image = Pillar of Souls .png | |||
| imagesize = 0.5 | |||
| hp = 99 | |||
| resistances = Piercing resistance full, Necrotic immunity, Fire immunity, Psychic immunity, Poison immunity, Bludgeoning vulnerable, Force vulnerable | |||
| conditions = Thwarted Consumption | |||
| nostore = y | |||
}} | |||
{{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}} | |||
__NOTOC__ | |||
'''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]]. | |||
== Involvement == | |||
During the battle against {{CharLink|Raphael}}, four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}. | |||
For each pillar in play, his attacks deal an additional {{DamageText|1d12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[Saving Throws]]. Raphael can also gain {{DamageText|3d6|Healing}} per active pillar with the action {{SAI|Consume Souls}}. | |||
The pillars are weak to {{DamageText||Bludgeoning}} and {{DamageText||Force}} damage. | |||
When a pillar takes {{DamageText||Radiant}} damage it becomes affected by {{cond|Thwarted Consumption}} for a turn. | |||
== Conditions == | |||
<div class="bg3wiki-tooltip-box" style="overflow:hidden"> | |||
{{SmallIcon|Generic Radiant Condition Icon.webp}} '''Soul Pillar: Activated''' | |||
* Raphael can now consume souls from this Soul Pillar to spend on powerful spells - but is susceptible to Radiant damage and other methods of dispelling the gathered souls. | |||
</div> | |||
[[Category:Environmental objects]] |
Latest revision as of 23:47, 13 January 2025
See also: Raphael's combat page
Pillar of Souls is an environmental object in the House of Hope in Act Three.
Involvement[edit | edit source]
During the battle against Raphael, four Pillars surround the room, granting him bonuses for his condition .
For each pillar in play, his attacks deal an additional 1d12Fire damage, and add +3 to his Dexterity checks and Saving Throws. Raphael can also gain 3d6
hit points per active pillar with the action .
The pillars are weak to Bludgeoning and
Force damage.
When a pillar takes Radiant damage it becomes affected by for a turn.