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Disarming Attack (Ranged): Difference between revisions

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'''Disarming Attack (Ranged)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Ranged Weapons and possibly make them drop their [[Equipment#Weapons|weapons]].
{{Weapon action page
 
| summary = '''Disarming Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with ranged weapons and possibly make them drop their [[weapons]].
[[File:Disarming Attack Melee Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| description = Focus your shot on your foe's hands and possibly force them to drop the weapons they are holding.
| title = <div style="font-size:105%; font-family:Georgia;">''"Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding."''</div>
| image = Disarming Attack Ranged.webp
----
| controller icon = Disarming Attack Ranged Icon.webp
<div style="text-align:center;">[[File:Action Icon.png|25px]] '''Action''' [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Die'''</div>
| icon = Disarming Attack Ranged Unfaded Icon.webp
----
| cost = action
| Damage = Weapon Damage + <span style="color:#999999">1d8</span>
| hit cost = supdie
| Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]]
| concentration =  
| Range = Weapon Range (Ranged)
| damage = weapon
| Saving Throw = [[Strength]]
| extra damage = superiority die
}}]]
| attack roll = yes
 
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
== Description ==
| recharge =
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
| duration =  
 
| range =  
== Properties ==
| aoe =  
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| aoe m =  
 
| aoe ft =
''Target must have a weapon in their main hand''
| save = STR
 
| save dc = weapon action
* Damage: Weapon Damage + 1d8 Physical
| notes =
** <code>Weapon Damage + [[File:+1d8 Physical.png|frameless|50px]] <span style="color:#999999">1d8</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code>
| condition = Weapon Dropped!
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Weapon Range}} (Ranged)
| condition dc = weapon action
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Strength]]}}
| condition save = STR
| class learns at level 3 = Battle Master
}}

Latest revision as of 06:04, 22 November 2024

Disarming Attack Ranged.webp

Disarming Attack (Ranged) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with ranged weapons and possibly make them drop their weapons.

Description

Focus your shot on your foe's hands and possibly force them to drop the weapons they are holding.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save (Weapon action DC)

Condition: Weapon Dropped!

Weapon Dropped! Weapon Dropped!

Weapon action DC  Strength saving throw

  • An enemy has made you drop your weapon to the ground.

How to learn

Classes: