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Disarming Attack (Melee): Difference between revisions
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{{ | {{Redirect | ||
| summary = '''Disarming Attack (Melee)''' is a | | redirect = Disarming Attack | ||
| use1 = the ranged version, see | |||
| article1 = Disarming Attack (Ranged) | |||
}} | |||
{{Weapon action page | |||
| summary = '''Disarming Attack (Melee)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]]. | |||
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding. | | description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding. | ||
| image = Disarming Attack Melee.webp | | image = Disarming Attack Melee.webp | ||
| controller icon = Disarming Attack Melee Icon.webp | |||
| icon = Disarming Attack Melee Unfaded Icon.webp | |||
| action type = action | | action type = action | ||
| cost = action | |||
| hit cost = supdie | |||
| concentration = | | concentration = | ||
| damage = weapon | | damage = weapon | ||
| extra damage = superiority die | | extra damage = superiority die | ||
| attack roll = yes | | attack roll = yes | ||
| on miss = Does not spend {{R|supdie|forceplural=yes}}. | |||
| recharge = | | recharge = | ||
| duration = | | duration = | ||
Line 18: | Line 27: | ||
| manoeuvre = yes | | manoeuvre = yes | ||
| notes = | | notes = | ||
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | |||
| condition = Weapon Dropped! | |||
| condition save = STR | |||
| condition dc = weapon action | |||
| class learns at level 3 = Battle Master | |||
}} | }} |
Latest revision as of 06:22, 29 July 2024
"Disarming Attack" redirects here. For the ranged version, see, see Disarming Attack (Ranged).
Disarming Attack (Melee) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their Weapons.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and potentially force the target to drop the weapons they are holding.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll (On Miss: Does not spend Superiority Dice.)
- STR Save
Condition: Weapon Dropped!
Weapon action DC Strength saving throw
- An enemy has made you drop your weapon to the ground.
How to learn
Classes:
- Class level 3: Battle Master