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Ram: Difference between revisions
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| summary = '''Ram''' is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good {{DamageType|Fire}} damage to a target | | summary = '''Ram''' is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good {{DamageType|Fire}} damage to a target | ||
| cost = bonus | | cost = bonus | ||
| damage = | | damage = 2d6 | ||
| damage type = Fire | |||
| damage modifier = Strength | |||
| damage2 = | | damage2 = | ||
| range = melee | | range = melee | ||
| save = DEX | | save = DEX | ||
| on save = Target still takes half damage. | |||
| additional = | | additional = | ||
| used by creatures = Flaming Sphere | | used by creatures = Flaming Sphere | ||
| notes = | | notes = | ||
}} | }} |
Latest revision as of 18:04, 3 January 2024
Ram is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good Fire damage to a target
Description
Slam into an enemy creature or object. On a successful save, the target still takes half damage.
Properties
- Cost:
- Bonus action
- Damage:
- 2d6 (2~12) + Strength modifier Fire
- Details:
- Melee: 1.5 m / 5 ft
- DEX Save (On Save: Target still takes half damage.)
How to learn
Used by creatures: Flaming Sphere