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Divine Strike: Thunder: Difference between revisions
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{{ | {{Weapon action page | ||
| summary = '''Divine Strike: Thunder''' is a | | summary = '''Divine Strike: Thunder''' is a [[Tempest Domain]] Cleric weapon action and reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged). | ||
| description = | | description = Once per turn deal {{DamageText|1d8|Thunder}} in addition to your weapon's damage when you make a melee attack. | ||
| image = Divine Strike Melee.webp | |||
| controller icon = Divine Strike Melee Icon.webp | |||
| icon = Divine Strike | | icon = Divine Strike Melee Unfaded Icon.webp | ||
| cost = action | | cost = action | ||
| damage = weapon | | damage = weapon | ||
Line 16: | Line 16: | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = | | save = | ||
| notes = * Can be done as a post-strike reaction (without spending | | variants = Divine Strike: Thunder (Melee), Divine Strike: Thunder (Ranged) | ||
| class learns at level 8 = Tempest Domain | |||
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | |||
* '''Divine Strike: Thunder (Melee)''' and '''Divine Strike: Thunder (Ranged)''' use the corresponding weapon. | * '''Divine Strike: Thunder (Melee)''' and '''Divine Strike: Thunder (Ranged)''' use the corresponding weapon. | ||
* Critical Hits will also double the damage die. | * Critical Hits will also double the damage die. | ||
* Possible Bug: Divine Strike does | | bugs = * Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode. | ||
}} | }} | ||
{{ClericNavbox}} | {{ClericNavbox}} |
Latest revision as of 19:27, 14 August 2024
Divine Strike: Thunder is a Tempest Domain Cleric weapon action and reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged).
Description
Once per turn deal 1d8Thunder in addition to your weapon's damage when you make a melee attack.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Thunder
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
Variants
How to learn
Classes:
- Class level 8: Tempest Domain
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: Thunder (Melee) and Divine Strike: Thunder (Ranged) use the corresponding weapon.
- Critical Hits will also double the damage die.
Bugs
- Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.