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Skills: Difference between revisions

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(→‎Expertise: note : Wording implies the expertise also gives proficiency, but it's more like it doesn't require it. Can still select proficiency despite already having expertise. Might be patched with a game update.)
(Skills only exist as a means of having proficiency with some ability checks – moved since this topic is already covered under abilities.)
Tag: New redirect
 
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'''Skills''' are specific areas of expertise, each associated with an [[Ability score|ability]]. When a creature is [[Proficiency|proficient]] in a specific skill, they may add their proficiency bonus to any [[Ability check|ability checks]] made using that skill, in addition that skill's associated ability score modifier.
#REDIRECT [[Abilities#Skills]]
 
In addition to being proficient in a skill, a creature can also have expertise in a skill. This is available through various [[Feats|feats]] and [[Classes|class features]].
__NOTOC__
<div class="nomobile"><table style="width: 100%;text-align: center;">
<tr>
<td style="vertical-align:top;"><h3>'''{{Ability|Strength}}'''</h3>
[[Athletics]]
</td>
<td style="vertical-align:top;"><h3>'''{{Ability|Dexterity}}'''</h3>
[[Acrobatics]]
<br>[[Sleight of Hand]]
<br>[[Stealth]]
</td>
<td style="vertical-align:top;"><h3>'''{{Ability|Constitution}}'''</h3>
-
</td>
<td style="vertical-align:top;"><h3>'''{{Ability|Intelligence}}'''</h3>
[[Arcana]]
<br>[[History]]
<br>[[Investigation]]
<br>[[Nature]]
<br>[[Religion]]
</td>
<td style="vertical-align:top;"><h3>'''{{Ability|Wisdom}}'''</h3>
[[Animal Handling]]
<br>[[Insight]]
<br>[[Medicine]]
<br>[[Perception]]
<br>[[Survival]]
</td>
<td style="vertical-align:top;"><h3>'''{{Ability|Charisma}}'''</h3>
[[Deception]]
<br>[[Intimidation]]
<br>[[Performance]]
<br>[[Persuasion]]
</td>
</tr>
</table></div>
{| class="wikitable mobileonly" style="min-width: 350px;"
|+ List of Skills, sorted by Ability Score
! Ability Score !! Skills
|-
| '''{{Ability|Strength}}''' ||
* [[Athletics]]
|-
| '''{{Ability|Dexterity}}''' ||
* [[Acrobatics]]
* [[Sleight of Hand]]
* [[Stealth]]
|-
| '''{{Ability|Constitution}}''' ||
* ''(none)''
|-
| '''{{Ability|Intelligence}}''' ||
* [[Arcana]]
* [[History]]
* [[Investigation]]
* [[Nature]]
* [[Religion]]
|-
| '''{{Ability|Wisdom}}''' ||
* [[Animal Handling]]
* [[Insight]]
* [[Medicine]]
* [[Perception]]
* [[Survival]]
|-
| '''{{Ability|Charisma}}''' ||
* [[Deception]]
* [[Intimidation]]
* [[Performance]]
* [[Persuasion]]
|}
 
== Proficiency ==
Characters receive multiple proficiencies during at Level 1.
* Two to four skill proficiency, depending on the chosen class.
* [[Backgrounds]] grant proficiency in two skills.
* Some [[Races|races]] have proficiency or expertise in specific skills.
 
Other ways to become proficient in a skill include:
* Various class fearures.
* Some [[feats]] grant additonal skill proficiencies.
* [[Multiclassing]] into a [[Bard|bard]], [[Ranger|ranger]] or [[Rogue|rogue]] allows the choice of one proficiency from that class's level one skill list.
 
===Background Skill Proficiencies===
{{BackgroundSkillsTable}}
 
=== Expertise ===
Expertise is a deeper form of Skill Proficiency, allowing a creature to add {{em|double}} its proficiency bonus to corresponding ability checks:
* [[Rogue]]s gain expertise in two skills they are proficient in at both level 1 and level 6.
* [[Bard]]s gain expertise in two skills they are proficient in at both level 3 and level 10.
* [[Knowledge Domain]] [[Cleric|clerics]] gain expertise and proficiency in two skills, from a choice of [[Arcana]], [[History]], [[Nature]] and [[Religion]], at level 1.
* The Actor feat gives both expertise and proficiency in [[Deception]] and [[Performance]].
* [[Gnome#Rock Gnomes|Rock Gnomes]] have both expertise and proficiency in [[History]].
 
{{NavGameplay}}
[[Category:Character Creation]]

Latest revision as of 14:05, 22 December 2023

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