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'''Ability checks''' are [[Dice rolls|dice rolls]] that determine whether a creature succeeds or fails at a task. When attempting an ability check, a creature rolls a d20, and then adds the relevant [[Ability score#Ability score modifiers|ability score modifier]] and, if applicable, [[Proficiency bonus|proficiency bonus]] to the results of the roll. If the final results equal or exceeds a target [[Difficulty Class]] (DC), specific to that task, it is considered as success.
#REDIRECT [[Abilities#Ability checks]]
 
<div style="text-align: center;"> Calculation: {{InfoBlob|{{D20}} + Ability Score Modifier + (when applicable) proficiency Bonus}}</div>
__NOTOC__
== Skills and proficiency ==
<div class="nomobile"><table style="width: 100%;text-align: center;">
<tr>
<td>[[File:Strength Ability Icon.png|100x100px|link=Strength]]</td>
<td>[[File:Dexterity Ability Icon.png|100x100px|link=Dexterity]]</td>
<td>[[File:Constitution Ability Icon.png|100x100px|link=Constitution]]</td>
<td>[[File:Intelligence Ability Icon.png|100x100px|link=Intelligence]]</td>
<td>[[File:Wisdom Ability Icon.png|100x100px|link=Wisdom]]</td>
<td>[[File:Charisma Ability Icon.png|100x100px|link=Charisma]]</td>
</tr>
<tr>
<td style="vertical-align:top;"><h3>'''[[Strength]]'''</h3>
[[Athletics]]
</td>
<td style="vertical-align:top;"><h3>'''[[Dexterity]]'''</h3>
[[Acrobatics]]
<br>[[Sleight of Hand]]
<br>[[Stealth]]
</td>
<td style="vertical-align:top;"><h3>'''[[Constitution]]'''</h3>
-
</td>
<td style="vertical-align:top;"><h3>'''[[Intelligence]]'''</h3>
[[Arcana]]
<br>[[History]]
<br>[[Investigation]]
<br>[[Nature]]
<br>[[Religion]]
</td>
<td style="vertical-align:top;"><h3>'''[[Wisdom]]'''</h3>
[[Animal Handling]]
<br>[[Insight]]
<br>[[Medicine]]
<br>[[Perception]]
<br>[[Survival]]
</td>
<td style="vertical-align:top;"><h3>'''[[Charisma]]'''</h3>
[[Deception]]
<br>[[Intimidation]]
<br>[[Performance]]
<br>[[Persuasion]]
</td>
</tr>
</table></div>
{| class="wikitable mobileonly" style="min-width: 350px;"
|+ List of skills, sorted by ability score
! Ability score !! Skills
|-
| '''{{Ability|Strength}}''' ||
* [[Athletics]]
|-
| '''{{Ability|Dexterity}}''' ||
* [[Acrobatics]]
* [[Sleight of Hand]]
* [[Stealth]]
|-
| '''{{Ability|Constitution}}''' ||
* ''(none)''
|-
| '''{{Ability|Intelligence}}''' ||
* [[Arcana]]
* [[History]]
* [[Investigation]]
* [[Nature]]
* [[Religion]]
|-
| '''{{Ability|Wisdom}}''' ||
* [[Animal Handling]]
* [[Insight]]
* [[Medicine]]
* [[Perception]]
* [[Survival]]
|-
| '''{{Ability|Charisma}}''' ||
* [[Deception]]
* [[Intimidation]]
* [[Performance]]
* [[Persuasion]]
|}
 
Most ability checks are associated with a specific [[Skills|skill]]. If a creature is proficient with an ability check's associated skill, they may add their proficiency bonus to the results of that roll, in addition to the relevant ability score modifier. These rolls are often referred to as ''skill checks'' by the community, although they are not referred to as such in-game.
 
==== Proficiency bonus ====
A character's proficiency bonus starts at ''+2'' at level 1, and increases by 1 every 4 levels thereafter, increasing to ''+3'' at level 5, and to a total of ''+4'' at level 9.
 
==== Expertise ====
 
[[Expertise]] in a skill allows a creature to add {{em|double}} its proficiency bonus. Expertise usually comes from specific class features.
 
== Automatic rolls ==
Some ability checks are automatic. For example, when a creature approaches an unactivated trap, the game rolls a [[Perception]] ability check to determine whether the creation notices the trap. Perception is a Wisdom Skill, so the character adds their Wisdom modifier and, if proficient in Perception, their proficiency bonus to the ability check. Once the trap is discovered, the character can interact with it to attempt to [[Disarm]] it, which requires a successful [[Sleight of Hand]] check, a Dexterity Skill.
 
==== Ability checks during dialogue ====
Ability checks are also common during dialogue, where some responses require a ability check to determine the outcome. Examples include using Charisma-based skills like [[Persuasion]], [[Deception]] or [[Intimidation]] to influence others, or Intelligence-based Skills like [[Investigation]], [[History]] or [[Religion]] to determine or remember facts.
 
== Contests ==
A contest is a special type of ability check in which two creatures both roll an ability check to oppose each other, and one wins over the other. The creatures don't necessarily roll the same type of check.
 
An example of this is the {{SAI|Shove}} action. The creature attempting the Shove rolls Athletics, and the defending creature rolls either Athletics or Acrobatics (the game chooses the Skill with the highest bonus) to contest the Shove. If the attacker's roll is higher than the defender's, the Shove succeeds; otherwise it fails.
 
{{Template:Gameplay}}
 
[[Category:Gameplay mechanics]]

Latest revision as of 05:00, 19 December 2023