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Spirit Guardians Aura (Condition): Difference between revisions
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{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
* Spirits protect the affected entity. | |||
* Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and [[Movement Speed]] is halved. | |||
* The caster can't become {{Cond|Invisible}} while concentrating on this spell. | |||
* On a successful save, targets still take half damage. | |||
* {{SmallIcon|Saving Throw Icons.png}}[[Saving Throw|WIS Save]] | |||
}} | }} |
Revision as of 18:02, 26 October 2023
This page is about the Spirit Guardians Aura condition. For other similar pages, see Spirit Guardians (Disambiguation).
- Spirits protect the affected entity.
- Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become while concentrating on this spell.
- On a successful save, targets still take half damage.
- WIS Save