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Spirit Guardians Aura (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
| effects =
| effects =
: Spirits protect the affected entity.
* Spirits protect the affected entity.
: Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and [[Movement Speed]] is halved.
* Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and [[Movement Speed]] is halved.
: The caster can't become {{Condition | Invisible | inline = true }} while concentrating on this spell.
* The caster can't become {{Cond|Invisible}} while concentrating on this spell.
: On a successful save, targets still take half damage.
* On a successful save, targets still take half damage.
: {{SmallIcon|Saving Throw Icons.png}}[[Saving Throw|WIS Save]]
* {{SmallIcon|Saving Throw Icons.png}}[[Saving Throw|WIS Save]]
}}
}}

Revision as of 18:02, 26 October 2023

This page is about the Spirit Guardians Aura condition. For other similar pages, see Spirit Guardians (Disambiguation).
  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

Sources of Spirit Guardians Aura