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Healing Vapours: Difference between revisions

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| description = Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|3d8|Healing}}.
| description = Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|3d8|Healing}}.


If you are {{SAI|Poisoned (Condition)|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} damage to nearby creatures.
If you are {{Cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} damage to nearby creatures.
| image = Hiemal Strike.webp
| image = Hiemal Strike.webp
| cost = action
| cost = action

Revision as of 07:42, 24 October 2023

Hiemal Strike.webp

Healing Vapours is a Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon Action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.

Description

Exude water vapour with your general elemental dampness, healing nearby creatures for 3d8hit points.

If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 3d8Damage TypesPoison damage to nearby creatures.

Properties

Cost:
Action
Damage:
D8 Healing.png 3d8 (3~24) hit points (conditional)
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison (conditional)
Details:
 Range: 18 m / 60 ft
Creates Area: Water

Area: Water

Water Water

Duration: 3 turns

AoE: 9 m / 30 ft (Radius)

Douses unprotected flames. Can be electrified or frozen.

Type: Surface

How to learn

Used by creatures: Water Myrmidon