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Healing Vapours: Difference between revisions
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| description = Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|3d8|Healing}}. | | description = Exude water vapour with your general elemental dampness, healing nearby creatures for {{DamageText|3d8|Healing}}. | ||
If you are {{ | If you are {{Cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} damage to nearby creatures. | ||
| image = Hiemal Strike.webp | | image = Hiemal Strike.webp | ||
| cost = action | | cost = action |
Revision as of 07:42, 24 October 2023
Healing Vapours is a
Action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.Description
Exude water vapour with your general elemental dampness, healing nearby creatures for 3d8hit points.
If you are , the water is tainted, and instead of healing it deals 3d8Poison damage to nearby creatures.
Properties
- Cost:
- Action
- Damage:
- 3d8 (3~24) hit points (conditional)
- + 2d8 (2~16) Poison (conditional)
- Details:
- Range: 18 m / 60 ft
- Creates Area: Water
Area: Water
Water
Duration: 3 turns
AoE: 9 m / 30 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
- Type: Surface
How to learn
Used by creatures: Water Myrmidon