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Darkvision: Difference between revisions
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{{ up to date | 2023-09-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ItemIcon Insert|image=Darkvision.webp}} | {{ up to date | 2023-09-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ItemIcon Insert|image=Darkvision.webp}} | ||
{{hatnote|For the Way of the Shadow Monk feature, see {{SAI|Shadow Arts: Darkvision}}. For the Level 2 spell, see {{SAI|Darkvision (Spell)}}.}} | |||
{{ActionPage | {{ActionPage | ||
|image = Darkvision.webp | |image = Darkvision.webp |
Revision as of 17:28, 23 October 2023
For the Way of the Shadow Monk feature, see
. For the Level 2 spell, see .Darkvision is a passive feature that prevents Disadvantage when attacking creatures in the dark within 12 m / 40 ft, 24 m / 80 ft for .
Description
Can see in the dark up to 12m.
How to learn
Races:
- Character level 1: Elf, Tiefling, Dwarf, Half-Elf, Forest Gnome, Rock Gnome, and Half-Orc
(Character level is the sum of all class levels for a multi-classed character.)
Granted by items:
Notes
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Also granted by Sarevok's Horned Helmet.