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Gloom Stalker: Difference between revisions
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Gloom Stalker is a Subclass of Ranger. Gloom Stalkers specialise in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.
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* You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to [[Initiative]]. On the first turn of combat, your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}, and you can make an extra attack that deals an additional {{DieIcon|d8|Physical}}'''1d8''' damage. | * You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to [[Initiative]]. On the first turn of combat, your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}, and you can make an extra attack that deals an additional {{DieIcon|d8|Physical}}'''1d8''' damage. | ||
* '''{{SAI|Dread Ambusher (Melee)}}:''' Make a melee attack that deals an extra {{DamageText|1d8|Physical}} damage. | * '''{{SAI|Dread Ambusher (Melee)}}:''' Make a melee attack that deals an extra {{DamageText|1d8|Physical}} damage. | ||
* '''{{SAI|Dread Ambusher (Ranged)}}:''' Make a | * '''{{SAI|Dread Ambusher (Ranged)}}:''' Make a ranged attack that deals an extra {{DamageText|1d8|Physical}} damage. | ||
* '''{{SAI|Dread Ambusher: Hide}}:''' As a [[Bonus Action]], you can {{Cond|Hiding|Hide}} from enemies by succeeding on [[Stealth]] [[Ability Check|Checks]]. Attacking or casting a spell will make you visible. | * '''{{SAI|Dread Ambusher: Hide}}:''' As a [[Bonus Action]], you can {{Cond|Hiding|Hide}} from enemies by succeeding on [[Stealth]] [[Ability Check|Checks]]. Attacking or casting a spell will make you visible. | ||
Revision as of 01:01, 21 October 2023
Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.
Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream.
Subclass Features
This subclass obtains all the features from its base class, Ranger, in addition to its unique features outlined below.
Level 3
Umbral Sight
- Action to wrap yourself in shadows to become for 10 turns if you are Obscured. : Use an
- : You can see in the dark up to 24 m / 80 ft.
- You specialise in taking out foes swiftly and ruthlessly. You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by 3 m / 10 ft, and you can make an extra attack that deals an additional 1d8 damage.
- 1d8Physical damage. : Make a melee attack that deals an extra
- 1d8Physical damage. : Make a ranged attack that deals an extra
- Bonus Action, you can from enemies by succeeding on Stealth Checks. Attacking or casting a spell will make you visible. : As a
You gain the following spell. It is Always Prepared:
Level 5
You gain the following spell. It is Always Prepared:
Level 7
- You gain Proficiency in Wisdom and Intelligence Saving throws.
Level 9
You gain the following spell. It is Always Prepared:
Level 11
- Once on each of your turns, when you miss with a weapon attack, you can make another one for free.