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Manoeuvres: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "'''Manoeuvres''' are a set of Passive Features available to {{Class|Battle Master}} at Level 3 or those who have taken the {{SAI|Martial Adept}} feat. They are powerful attacks that use superiority dice, a resource that recovers on a Short Rest or Long Rest. === Save DC === * If the manoeuvre requires a save DC, that DC is '''10 + your Strength or Dexterity modifier''', whichever is higher. == List of Manoeuvres == {| class="wikitable" !Manoeuvres<!--"Manoeuver...") |
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Revision as of 17:57, 20 October 2023
Manoeuvres are a set of Passive Features available to at Level 3 or those who have taken the feat. They are powerful attacks that use superiority dice, a resource that recovers on a Short Rest or Long Rest.
Save DC
- If the manoeuvre requires a save DC, that DC is 10 + your Strength or Dexterity modifier, whichever is higher.
List of Manoeuvres
Manoeuvres | Description | Grants |
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Commander's Strike | Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn. |
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Disarming Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. |
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Distracting Strike | your target, giving your allies Advantage on their next Attack Roll against the target. |
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Evasive Footwork | You can evade attacks by imposing Disadvantage on melee attacks against you for a round. |
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Feinting Attack | Use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8 damage. |
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Goading Attack | Deal an additional 1d8 and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature. |
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Manoeuvring Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. |
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Menacing Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target. |
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Precision Attack | Spend a Superiority Die and add its result to an Attack Roll. |
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Pushing Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m. |
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Rally | Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. |
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Riposte | When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. |
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Sweeping Attack | Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. |
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Trip Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target . The target must be Large or smaller. |
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