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Veil of the Weird: Difference between revisions
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Revision as of 20:10, 19 October 2023
Veil of the Weird is a cantrip (Illusion). This spell allows the caster to cast Greater Invisibility up to five creatures.
Description
Channel Auntie Ethel's hag magic to render 5 creatures within range Invisible.
Properties
- Details
- Range: 24 m / 12 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Greater Invisibility
Duration: 2 turns
- Entity has Advantage on Attack rolls. Attack Rolls against it have Disadvantage
- When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
How to learn
Notes
- Used via Gather You Allies Class Action.
- The caster can only use this feature once in their adventure.
- While the tooltip says that the ability can be used once per adventure, the spell has infinite uses. As of Hotfix #9