Added Magic Initiate: Ceric to How to learn
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(Added Magic Initiate: Ceric to How to learn) |
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| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: Druid | | granted by feats = Magic Initiate: Druid, Magic Initiate: Cleric | ||
| granted by items = Rain Dancer | | granted by items = Rain Dancer | ||
| summary = This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces). | | summary = This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces). | ||
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| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| variants = Create Water, Destroy Water | | variants = Create Water, Destroy Water | ||
| notes = | | notes = *Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage). | ||
*Create water applies the Wet condition: Vulnerability to Cold and Lightning damage (double damage). | |||
*Lightning Spells cast on water causes the Shocked condition: Removing their reaction and having a chance to stun. | *Lightning Spells cast on water causes the Shocked condition: Removing their reaction and having a chance to stun. | ||
*Electrified Water + a Fire Spell causes Electrified Steam, which resets the Shocked and Wet conditions. | *Electrified Water + a Fire Spell causes Electrified Steam, which resets the Shocked and Wet conditions. |