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Ring of Mental Inhibition: Difference between revisions

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{{EquipmentPage
{{EquipmentPage
| image = Shapeshifter's Boon Ring Icon.png
| image = Ring B 1 Faded.png
| icon = Ring B 1 Unfaded Icon.png
| description = {{uncommon|Ring of Mental Inhibition}} is an uncommon [[Rings|Ring]] that grants the wearer gives a mentally weakening condition on enemies who fail to [[Saving Throw|Save]] against spells and abilities.
| description = {{uncommon|Ring of Mental Inhibition}} is an uncommon [[Rings|Ring]] that grants the wearer gives a mentally weakening condition on enemies who fail to [[Saving Throw|Save]] against spells and abilities.
| quote = The patterns in the ring's swirling metal make your head spin whenever you look at them for too long.
| quote = The patterns in the ring's swirling metal make your head spin whenever you look at them for too long.

Revision as of 10:45, 18 October 2023

Ring of Mental Inhibition image

Ring of Mental Inhibition is an uncommon Ring that grants the wearer gives a mentally weakening condition on enemies who fail to Save against spells and abilities.

Description Icon.png

The patterns in the ring's swirling metal make your head spin whenever you look at them for too long.

Properties

  • Rings Rings
  • Rarity: Uncommon
  •  Weight: 0.05 kg / 0.1 lb
  • Price: 40 gp
  • UID MAG_Psychic_MentalOverload_Ring

Special

The wearer of this item gains:

  • Mental Inhibition: When a foe fails a Saving throw against one of your spells or actions, they gain Mental Fatigue Mental Fatigue for Duration: 2 turns.

Where to find

Notes

  • As of Patch 2 Hotfix 5, The condition does not apply to failing saves on weapon passive effects, coatings, or cloud or wall spells, such as Cloudkill, Stinking Cloud, or Wall of Fire. The saving throw appears to be against the the area effect instead of the caster.
  • UUID: 70893b6f-b0de-4f4e-af9f-f10e2c09bd1e

Conditions

Mental Fatigue Mental Fatigue

Duration: 2 turns

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.