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<div style="text-align: center;">'''Result = {{InfoBlob|{{D20}} + Ability Score Modifier + Proficiency Bonus (if Proficient)}}'''</div> | <div style="text-align: center;">'''Result = {{InfoBlob|{{D20}} + Ability Score Modifier + Proficiency Bonus (if Proficient)}}'''</div> | ||
The Difficulty Class (DC) is determined by the source of danger. Traps, dialogue events and other sources of danger controlled by the game have a | The Difficulty Class (DC) is determined by the source of danger. Traps, dialogue events and other sources of danger controlled by the game have a DC defined by the game, depending on how serious the danger is. '''[[Spells]]''' and '''[[Weapon Actions]]''' use specific formulas to determine the DC: | ||
* '''[[Spells|Spell]]''' saves have a DC determined by the creature's '''[[Spells|Spellcasting Ability Modifier]]''': | * '''[[Spells|Spell]]''' saves have a DC determined by the creature's '''[[Spells|Spellcasting Ability Modifier]]''': | ||
<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}'''</div> | <div style="text-align: center;">'''Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}'''</div> | ||
* [[Weapon Actions|'''Weapon Action''']] saves | * [[Weapon Actions|'''Weapon Action''']] saves have a DC determined by the higher of a creature's Dexterity or Strength, plus an inherent bonus for that specific action: | ||
<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}'''</div> | <div style="text-align: center;">'''Difficulty Class = {{InfoBlob|10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}'''</div> |