Modding:Armor/Clothing Texture Maps: Difference between revisions
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Revision as of 22:24, 17 October 2023
MSCLOTH
The MSKCLOTH file defines the material colours.
Base Map - BM
Colour strength
Physical Map - PM
Glossiness
- Red Channel = Metallic (Darker = Matte)
- Green Channel = Roughness (Darker = Glossier)
- Blue Channel = Ambient Occlusion (Contains Lighting Data)