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Abjuration: Difference between revisions

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#REDIRECT [[Abjuration School]]
{{q|Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.}}
[[Category:Schools of magic]]
'''Abjuration''' is a type of [[Spells|magic]]. Abjuration magic tends to revolve around protection and interactions with other magic. The [[Abjuration School]] is a [[Wizard]] subclass that specializes in Abjuration spells.
 
== List of Abjuration spells ==
{{Spell table
|where=spell_school="Abjuration"
}}

Revision as of 11:42, 17 October 2023

Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.

Abjuration is a type of magic. Abjuration magic tends to revolve around protection and interactions with other magic. The Abjuration School is a Wizard subclass that specializes in Abjuration spells.

List of Abjuration spells

Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Dismiss Arcane Lock Dismiss Arcane Lock Action
-
 1.5 m / 5 ft
-
-
Blade Ward Blade Ward C Action  2 turns  Self
-
-
Resistance Resistance C Action  10 turns  1.5 m / 5 ft
-
-
Armour of Agathys Armour of Agathys 1 Action  Long Rest  Self
-
-
Lunar Bulwark Lunar Bulwark 1 Action  Long Rest  Self
-
-
Mage Armour Mage Armour 1 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Evil and Good Protection from Evil and Good 1 Action  Long Rest  1.5 m / 5 ft
-
-
Rolan's Mage Armour Rolan's Mage Armour 1 Action  Long Rest  8m / ft
-
-
Sanctuary Sanctuary 1 Bonus Action  10 turns  18 m / 60 ft
-
-
Shar's Aegis Shar's Aegis 1 Bonus Action  Long Rest  Self
-
-
Shield Shield 1 Reaction  1 turn  Self
-
-
Shield of Faith Shield of Faith 1 Bonus Action  Long Rest  18 m / 60 ft
-
-
Tyr's Protection Tyr's Protection 1 Bonus Action  Long Rest  18 m / 60 ft
-
-
Absolute's Talisman: Aid Absolute's Talisman: Aid 2 Action  Long Rest  Self
-
5hit points
Aid Aid 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
-
Arcane Lock Arcane Lock 2 Action  10 turns  1.5 m / 5 ft
-
-
Lesser Restoration Lesser Restoration 2 Action
-
 1.5 m / 5 ft
-
-
Pass Without Trace Pass Without Trace 2 Action  Long Rest  Self
 9m / 30ft (Radius)
-
-
Protection from Missiles Protection from Missiles 2 Action  10 turns  Self
-
-
Protection from Poison Protection from Poison 2 Action  Long Rest  1.5 m / 5 ft
-
-
Warding Bond Warding Bond 2 Action  Long Rest  1.5 m / 5 ft
-
-
Beacon of Hope Beacon of Hope 3 Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Counterspell Counterspell 3 Reaction
-
 m / ft
-
-
Dispel Magic Dispel Magic 3 Action
-
 36m / 118ft
-
Glyph of Warding Glyph of Warding 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
-
Glyph of Warding: Acid Glyph of Warding: Acid 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesAcid
Glyph of Warding: Cold Glyph of Warding: Cold 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesCold
Glyph of Warding: Detonation Glyph of Warding: Detonation 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
-
Glyph of Warding: Fire Glyph of Warding: Fire 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesFire
Glyph of Warding: Lightning Glyph of Warding: Lightning 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesLightning
Glyph of Warding: Sleep Glyph of Warding: Sleep 3 Action  2 turns  9m / 30ft
 4m / 13ft (Radius)
-
Glyph of Warding: Thunder Glyph of Warding: Thunder 3 Action
-
 9m / 30ft
 4m / 13ft (Radius)
5d8Damage TypesThunder
Khalid's Gift: Aid Khalid's Gift: Aid 3 Action  Long Rest  Self
-
10hit points
Protection from Energy Protection from Energy 3 Action
-
 1.5 m / 5 ft
-
-
Protection from Energy: Acid Protection from Energy: Acid 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Cold Protection from Energy: Cold 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Fire Protection from Energy: Fire 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Lightning Protection from Energy: Lightning 3 Action  Long Rest  1.5 m / 5 ft
-
-
Protection from Energy: Thunder Protection from Energy: Thunder 3 Action  Long Rest  1.5 m / 5 ft
-
-
Remove Curse Remove Curse 3 Action
-
 1.5 m / 5 ft
-
-
Shield of Devotion: Aid Shield of Devotion: Aid 3 Action  Long Rest  Self
-
10hit points
Shield of Screams Shield of Screams 3 Bonus Action  2 turns  18 m / 60 ft
-
2d6Damage TypesPsychic
Banishment Banishment 4 Action  2 turns  18 m / 60 ft
-
Death Ward Death Ward 4 Action  Long Rest  1.5 m / 5 ft
-
-
Freedom of Movement Freedom of Movement 4 Action  Long Rest  1.5 m / 5 ft
-
-
Gargoyle's Countenance Gargoyle's Countenance 4 Action  10 turns  Self
-
-
Spindleweb Sanctuary Spindleweb Sanctuary 4 Bonus Action  2 turns  Self
-
-
Stoneskin Stoneskin 4 Action  Long Rest  1.5 m / 5 ft
-
-
Banishing Smite Banishing Smite 5 Action  2 turns  Weapon Range Attack roll weaponDamage TypesWeapon
5d10Damage TypesForce
Banishing Smite (Melee) Banishing Smite (Melee) 5 Action  2 turns  Weapon Range
-
weaponDamage TypesWeapon
5d10Damage TypesForce
Banishing Smite (Ranged) Banishing Smite (Ranged) 5 Action  2 turns  Weapon Range
-
weaponDamage TypesWeapon
5d10Damage TypesForce
Dispel Evil and Good Dispel Evil and Good 5 Action  10 turns  Self
-
-
Dispel Evil and Good: Break Enchantment Dispel Evil and Good: Break Enchantment 5 Action
-
 1.5 m / 5 ft
-
-
Greater Restoration Greater Restoration 5 Action
-
 1.5 m / 5 ft
-
-
Planar Binding Planar Binding 5 Action  10 turns  18 m / 60 ft
-
Revoke Guest Status Revoke Guest Status 5 Action  Long Rest  18 m / 60 ft
-
-
Globe of Invulnerability Globe of Invulnerability 6 Action  3 turns  18 m / 60 ft
 3m / 10ft (Radius)
-
-
Silvered Bulwark Silvered Bulwark 6 Bonus Action  Long Rest  18 m / 60 ft
-
-