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Coldbrim Hat: Difference between revisions
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{{EquipmentPage | {{EquipmentPage | ||
| image = Wizard Hat Icon.png | | image = Wizard Hat Icon.png | ||
| icon = Wizard Hat Unfaded Icon.png | |||
| description = {{uncommon|Coldbrim Hat}} is an uncommon [[Headwear|Hat]] that, once per turn, causes a condition the wearer inflicts to also inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]]. | | description = {{uncommon|Coldbrim Hat}} is an uncommon [[Headwear|Hat]] that, once per turn, causes a condition the wearer inflicts to also inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]]. | ||
| quote = Upturning the hat and gazing into it, you get this slightly vertiginous feeling, as if you were looking into a cold, abandoned well with no discernible end. | | quote = Upturning the hat and gazing into it, you get this slightly vertiginous feeling, as if you were looking into a cold, abandoned well with no discernible end. |
Revision as of 01:52, 17 October 2023
Coldbrim Hat is an uncommon Hat that, once per turn, causes a condition the wearer inflicts to also inflict 2 turns of Encrusted with Frost.
Upturning the hat and gazing into it, you get this slightly vertiginous feeling, as if you were looking into a cold, abandoned well with no discernible end.
Properties
- Rarity: Uncommon
- Weight: 0.5 kg / 1 lb
- Price: 90 gp
Special
The wearer of this item gains:
- Coldbrim Chill: Once per turn, any condition inflicted on a target also applies 2 turns of .
Where to find
- * Found in a locked chest in a hidden room behind a bookcase in Balthazar's Chambers inside the First Floor of Moonrise Towers.
- Found on a table by the Lava Elemental in Sorcerous Sundries.
Notes
- The wording of the description might be slightly confusing. Specifically, the fact that the Encrusted with Frost condition only applies once throughout the turn, meaning that if there's an AoE effect like Hypnotic Pattern then it will only apply to the first character hit and only once that turn, not all characters.
Conditions
Duration: 2 turns
- Affected entity has Disadvantage on Dexterity Saving throws.
- When there are 7 or more turns remaining, the entity must succeed a DC 12 Constitution saving throw or take 1d4Cold and become . On a successful save, it only takes half damage. Afterward, the frost sloughs away.
- Removed by .