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Demonspirit Aura: Difference between revisions
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(Created page with "{{ActionPage | this is an example = | summary = '''Demonspirit Aura''' is a Toggleable Passive Feature granted by the {{RarityItem|Abyss Beckoners}}. It gives your summoned creatures resistance to all damage types except {{DamageType|Psychic}}, but may cause them to go {{cond|Demonspirit Madness|mad}} causing them to attack the nearest creature on their next turn. | description = The wearer's summoned creatures have resistance to all damage except {{DamageType|P...") |
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| summary = '''Demonspirit Aura''' is a Toggleable Passive Feature granted by the {{RarityItem|Abyss Beckoners}} | | summary = '''Demonspirit Aura''' is a Toggleable Passive Feature granted by the {{RarityItem|Abyss Beckoners}} that improve the [[Resistance|damage resistance]] of summons at the risk of driving them [[Demonspirit Madness (Condition)|mad]]. | ||
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The wearer's summoned creatures have [[resistance]] to all damage except {{DamageType|Psychic}} damage. | The wearer's summoned creatures have [[resistance]] to all damage except {{DamageType|Psychic}} damage. | ||
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[[Category:Passive Features]] | [[Category:Passive Features]] | ||
[[Category:Toggleable Passive Features]] |
Revision as of 13:55, 16 October 2023
Demonspirit Aura is a Toggleable Passive Feature granted by the Abyss Beckoners that improve the damage resistance of summons at the risk of driving them mad.
Description
The wearer's summoned creatures have resistance to all damage except Psychic damage.
At the start of the summoned creatures turn, it mus succeed a Wisdom saving throw or be driven Mad.
Condition: Demonspirit
- Affected entity's summoned creature has Resistance to all damage except Psychic.
- At the start of the summoned creature's turn, it must succeed a Wisdom saving throw or be driven Mad.
Condition: Demonspirit Madness
Duration: 1 turn
- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a DC 13 Wisdom saving throw. On a successful save, the condition is removed.