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Greatclubs: Difference between revisions
(Created page with "{{WeaponTypePage | type = Greatclubs | example = Greatclub | category = simple | handedness = two-handed | melee or ranged = melee | damage count = 1 | damage die = 8 | two-handed damage count = 1 | two-handed damage die = 8 | damage modifier = melee | damage type = Bludgeoning | dippable = yes | main hand only = * {{Tenacity}} | actions = * {{Concussive Smash}} }}") |
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| two-handed damage count = 1 | | two-handed damage count = 1 | ||
| two-handed damage die = 8 | | two-handed damage die = 8 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| dippable = yes | | dippable = yes |
Revision as of 13:17, 3 February 2023
Weapons |
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Lists of weapons by category |
Lists of weapons by range |
Lists of weapons by type |
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are a type of two-handed simple melee weapon. The following are some base attributes common to most greatclubs, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Greatclub. Further down below, you can find a list of all greatclubs in the game.
Properties
- Damage
- {{{damage}}} + Strength modifier Bludgeoning
- Details
- Two-Handed
- Melee: 1.5 m / 5 ft
- Dippable
Actions
If you have proficiency, equip in main hand to gain:
List of greatclubs
Weapon | Enchant. | Damage | Damage Type | Weight | Price | Special |
---|---|---|---|---|---|---|
2d8 |
Bludgeoning |
8.5 kg |
16 |
Not usable by humanoids. |
||
2d12 |
Bludgeoning |
8.5 kg |
16 |
Not usable by humanoids. |
||
1d8 |
Bludgeoning |
4.5 kg |
16 | |||
2d8 |
Bludgeoning |
4.5 kg |
20 |
Not usable by humanoids. |
||
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
65 |
|
|
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
40 | ||
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
190 |
|
|
+1 |
1d8 + 1 |
Bludgeoning |
4.5 kg |
190 |
|
Legacy content
-
(None)