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Argument Solver: Difference between revisions
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m (Enchantment roll damage) |
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| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = two-handed | | handedness = two-handed | ||
| damage = 1d8 | | damage = 1d8+1 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| enchantment = +1 | | enchantment = +1 |
Revision as of 05:58, 16 October 2023
Argument Solver is an uncommon, lightly enchanted (+1) variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
Few things solve a disagreement faster than displaying a greatclub. And this one reeks, too.
Properties
- Damage
- 1d8 + 1 (2~9) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 65 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Poison Mist ()
On a hit, deal extra Poison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly those within it.