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Pike +1: Difference between revisions
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{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | {{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Pike PlusOne Icon.png | | image = Pike PlusOne Icon.png | ||
| icon = Pike PlusOne Unfaded Icon.png | |||
| description = | | description = | ||
| quote = The base of this polearm's shaft is splintered, likely having borne the weight of a rider plucked from their mount. | | quote = The base of this polearm's shaft is splintered, likely having borne the weight of a rider plucked from their mount. |
Revision as of 22:37, 14 October 2023
Pike +1 is an uncommon, lightly enchanted (+1) variant of the Pikes family of weapons. It is a martial melee weapon that's wielded with both hands. It gives the user extra reach in melee combat.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
The base of this polearm's shaft is splintered, likely having borne the weight of a rider plucked from their mount.
Properties
- Damage
1d10 + 1 (2~11) + Strength modifier
Piercing
- Details
Rarity: Uncommon
Enchantment: + 1
Two-Handed
Extra Reach
Dippable
Range: 2.5 m / 8 ft
Weight: 8.1 kg / 16.2 lb
Price: 40 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Piercing Strike (
)
Stab an enemy and possibly inflict .
Brace (Melee) (
)
Spend
6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
Where to find
- *Sold by the following Traders:
- Quartermistress A'jak'nir Jeera in Creche Y'llek.