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Preserve Life: Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{User:Crashaholic/ActionTemplate
{{ActionPage
| description = Evoke a healing energy that restores {{DamageText|3 x Cleric Level|Healing}} to allied creatures.
| description = Evoke a healing energy that restores {{DamageText|3 x Cleric Level|Healing}} to allied creatures.


{{SmallIcon|Prerequisite Icon.png}} Has no effect on undead and constructs.
{{Prereq|Has no effect on undead and constructs.}}
| image = Preserve Life Icon.png
| image = Preserve Life.webp
| summary = '''Preserve Life''' is an Action available to [[Life Domain]] [[Cleric]]s. This ability allows these Clerics to heal their allies.
| summary = '''Preserve Life''' is an Action available to {{Class|Life Domain}}s. This ability allows these Clerics to heal their allies.
| cost = chadiv:1, action
| cost = chadiv:1, action
| concentration =  
| concentration =  
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| notes =
| notes =
}}
}}
[[Category:Class Actions]][[Category:Actions]]

Revision as of 05:51, 12 October 2023

Template:Up to date

Preserve Life.webp

Preserve Life is an Action available to Life Domain Life Domains. This ability allows these Clerics to heal their allies.

Description

Evoke a healing energy that restores 3 x Cleric Levelhit points to allied creatures.

Has no effect on undead and constructs.

Properties

Cost:
Channel Divinity Charge + Action
Damage:
(3 x Cleric's Level) hit points
Details:
 Range: Self
AoE: 9 m / 30 ft (Radius)

How to learn

Classes: