Ad placeholder
Conjure Barrage: Melee Weapon: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{SpellPage | {{SpellPage | ||
| name = Conjure Barrage: Melee Weapon | | name = Conjure Barrage: Melee Weapon | ||
| image = Conjure Barrage | | image = Conjure Barrage.webp | ||
| level = 3 | | level = 3 | ||
| school = Conjuration | | school = Conjuration | ||
Line 12: | Line 12: | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to summon a barrage of blades in front of them, potentially hitting multiple enemies. This spell is a variant of {{SAI|Conjure Barrage}}. | | summary = This spell allows spellcasters to summon a barrage of blades in front of them, potentially hitting multiple enemies. This spell is a variant of {{SAI|Conjure Barrage}}. | ||
| description = Channel your weapon's essence into a destructive, widespread volley. Deal your melee weapon's {{DamageColor|Physical|Weapon Damage}}, plus an additional {{DieIcon| | | description = Channel your weapon's essence into a destructive, widespread volley. Deal your melee weapon's {{DamageColor|Physical|Weapon Damage}}, plus an additional {{DieIcon|d8|Physical}} '''2d8''' damage of the same [[Damage Types|Type]] to enemies within a cone in front of you. | ||
On a successful [[Dexterity]] {{SavingThrow}}, targets still take half damage. | On a successful [[Dexterity]] {{SavingThrow}}, targets still take half damage. |
Revision as of 03:10, 11 October 2023
Conjure Barrage: Melee Weapon is a level 3 conjuration spell. This spell allows spellcasters to summon a barrage of blades in front of them, potentially hitting multiple enemies. This spell is a variant of .
Description
Channel your weapon's essence into a destructive, widespread volley. Deal your melee weapon's Weapon Damage, plus an additional 2d8 damage of the same Type to enemies within a cone in front of you.
On a successful Dexterity Saving throw, targets still take half damage.
Properties
- Damage
- Normal weapon damage
- + 2d8 (2~16) Physical (Dexterity save to halve)
- Details
- Range: Self
- AoE: 9 m / 30 ft (Cone)
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
Classes:
- Class Level 9: Ranger